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0.3.7.823
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gleblebedev committed Jul 14, 2024
1 parent 4b0892f commit 8dfa381
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Showing 19 changed files with 20 additions and 20 deletions.
2 changes: 1 addition & 1 deletion .config/dotnet-tools.json
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Expand Up @@ -9,7 +9,7 @@
]
},
"unofficial.Urho3DNet.Editor": {
"version": "0.3.7.813",
"version": "0.3.7.823",
"commands": [
"rbfx"
]
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2 changes: 1 addition & 1 deletion Directory.Build.props
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<Urho3DNetVersion>0.3.7.813</Urho3DNetVersion>
<Urho3DNetVersion>0.3.7.823</Urho3DNetVersion>
</PropertyGroup>
</Project>
2 changes: 1 addition & 1 deletion RbfxTemplate/Character.cs
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Expand Up @@ -7,7 +7,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class Character : MoveAndOrbitComponent
public partial class Character : MoveAndOrbitComponent
{
/// Character states (on ground, falling, etc).
private readonly BaseState[] _states;
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2 changes: 1 addition & 1 deletion RbfxTemplate/DoorButton.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class DoorButton : Component
public partial class DoorButton : Component
{
private ResourceRef _openAnimationAttr = new ResourceRef(nameof(Animation));
private ResourceRef _closeAnimationAttr = new ResourceRef(nameof(Animation));
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2 changes: 1 addition & 1 deletion RbfxTemplate/DoorTrigger.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class DoorTrigger : TriggerAnimator
public partial class DoorTrigger : TriggerAnimator
{
public DoorTrigger(Context context) : base(context)
{
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2 changes: 1 addition & 1 deletion RbfxTemplate/GameRmlUIComponent.cs
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Expand Up @@ -5,7 +5,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class GameRmlUIComponent : RmlUIComponent
public partial class GameRmlUIComponent : RmlUIComponent
{
private RmlUIStateBase _state;

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2 changes: 1 addition & 1 deletion RbfxTemplate/GameState.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory]
[Preserve(AllMembers = true)]
public class GameState : ApplicationState
public partial class GameState : ApplicationState
{
protected readonly SharedPtr<Scene> _scene;
protected readonly SharedPtr<Sprite> _cross;
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2 changes: 1 addition & 1 deletion RbfxTemplate/MainMenuState.cs
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Expand Up @@ -6,7 +6,7 @@ namespace RbfxTemplate
{
[ObjectFactory]
[Preserve(AllMembers = true)]
public class MainMenuState : RmlUIStateBase
public partial class MainMenuState : RmlUIStateBase
{
public MainMenuState(UrhoPluginApplication app) : base(app, "UI/MainMenu.rml")
{
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2 changes: 1 addition & 1 deletion RbfxTemplate/NonPlayableCharacter.cs
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Expand Up @@ -5,7 +5,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class NonPlayableCharacter : LogicComponent
public partial class NonPlayableCharacter : LogicComponent
{
private static readonly Random _rnd = new Random();
private Vector3 _targret;
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2 changes: 1 addition & 1 deletion RbfxTemplate/Pickable.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class Pickable : Component
public partial class Pickable : Component
{
public Pickable(Context context) : base(context)
{
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2 changes: 1 addition & 1 deletion RbfxTemplate/Player.cs
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Expand Up @@ -6,7 +6,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class Player : LogicComponent
public partial class Player : LogicComponent
{
private readonly PhysicsRaycastResult _raycastResult;

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2 changes: 1 addition & 1 deletion RbfxTemplate/RmlUIStateBase.cs
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Expand Up @@ -8,7 +8,7 @@ namespace RbfxTemplate
/// <summary>
/// Base class for a game state with RmlUI document.
/// </summary>
public abstract class RmlUIStateBase : ApplicationState, INotifyPropertyChanged
public abstract partial class RmlUIStateBase : ApplicationState, INotifyPropertyChanged
{
private readonly SharedPtr<Scene> _scene;
private readonly GameRmlUIComponent _uiComponent;
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2 changes: 1 addition & 1 deletion RbfxTemplate/Selectable.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class Selectable : Component
public partial class Selectable : Component
{
private ComponentList _drawables;

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2 changes: 1 addition & 1 deletion RbfxTemplate/SettingsMenuState.cs
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Expand Up @@ -2,7 +2,7 @@

namespace RbfxTemplate
{
public class SettingsMenuState : RmlUIStateBase
public partial class SettingsMenuState : RmlUIStateBase
{
public SettingsMenuState(UrhoPluginApplication app) : base(app, "UI/Options.rml")
{
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2 changes: 1 addition & 1 deletion RbfxTemplate/UrhoApplication.cs
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Expand Up @@ -9,7 +9,7 @@ namespace RbfxTemplate
/// This class represents an Urho3D application.
/// </summary>
[Preserve(AllMembers = true)]
public class UrhoApplication : Application
public partial class UrhoApplication : Application
{
/// <summary>
/// Safe pointer to settings screen.
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2 changes: 1 addition & 1 deletion RbfxTemplate/UrhoPluginApplication.cs
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Expand Up @@ -8,7 +8,7 @@ namespace RbfxTemplate
/// </summary>
[LoadablePlugin]
[Preserve(AllMembers = true)]
public class UrhoPluginApplication : PluginApplication
public partial class UrhoPluginApplication : PluginApplication
{
/// <summary>
/// Safe pointer to game screen.
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2 changes: 1 addition & 1 deletion RbfxTemplate/Utils/ConfigFileContainer.cs
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Expand Up @@ -7,7 +7,7 @@ namespace RbfxTemplate.Utils
/// This will never work as a resource because generic types can't be registered in engine reflection.
/// Use this only via LoadConfig/SaveConfig API.
/// </summary>
public sealed class ConfigFileContainer<TValue> : JsonResource<TValue> where TValue : new()
public sealed partial class ConfigFileContainer<TValue> : JsonResource<TValue> where TValue : new()
{
public ConfigFileContainer(Context context) : base(context)
{
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4 changes: 2 additions & 2 deletions RbfxTemplate/Utils/JSONResource.cs
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Expand Up @@ -6,7 +6,7 @@

namespace RbfxTemplate.Utils
{
public class JsonResource: Resource
public partial class JsonResource: Resource
{
/// <summary>
/// Create json resource.
Expand Down Expand Up @@ -253,7 +253,7 @@ public override void Write(
/// Base class for resource files. The file contains value serialized to json via .net serialization.
/// </summary>
/// <typeparam name="TValue">Resource value type.</typeparam>
public abstract class JsonResource<TValue> : JsonResource where TValue : new()
public abstract partial class JsonResource<TValue> : JsonResource where TValue : new()
{
/// <summary>
/// Stored resource value.
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2 changes: 1 addition & 1 deletion RbfxTemplate/Vehicle.cs
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Expand Up @@ -4,7 +4,7 @@ namespace RbfxTemplate
{
[ObjectFactory(Category = "Component/Game")]
[Preserve(AllMembers = true)]
public class Vehicle : MoveAndOrbitComponent
public partial class Vehicle : MoveAndOrbitComponent
{
private RaycastVehicle _raycastVehicle;

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