Prevent possible infinite loop in keyframe traversal #244
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Love this project!
I ran into a deadlock running ORB SLAM right after a loop closure after about 3 minutes of video. Tracking had stopped, local mapping had stopped, and the process was using about 1.2 CPUs but doing nothing visible. Attaching to the running process in gdb revealed that the tracking thread was waiting for the mpMap->mMutexMapUpdate lock, but it couldn't acquire it because the loop closure thread never completed its spanning tree traversal. I guess that somehow a cycle must have been introduced into the map's keyframe spanning tree.
I suppose the inconsistency in the tree should really be further investigated and fixed, but here I've just added a "visited" flag to the keyframe data structure to prevent loop closing from getting stuck indefinitely. That seems like a good idea regardless.