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Add function to calculate the orientation at which the footprint sweeps the smallest area #45
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…ps the smallest area
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for (unsigned int i = 0; i < footprint.size() - 1; ++i) | ||
{ | ||
double edge_dist = distanceToLine(0, 0, footprint[i].x, footprint[i].y, footprint[i + 1].x, footprint[i + 1].y); | ||
if (edge_dist < min_dist) |
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if +x is the horizontal, rotating the rectangle 90 deg will minimize the sweeping area; so 90 deg is the right answer
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the answer won't be 90, true
but it will be correct anyway: will sweep the same area as with 90
in any case that fp violates the 2nd assumption I added to the function (true, the assumptions are a bit ad-hoc,,, but are true for every polygonal robot I know
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hum, true. But then the function should check the violation. You don't need to loop all edges if you assume the closest one is parallel to the x-axis
// return the orientation of the closest edge, directed from back to front (+x axis direction) | ||
std::sort(closest_edge.begin(), closest_edge.end(), | ||
[](const geometry_msgs::Point& p1, const geometry_msgs::Point& p2) { return p1.x < p2.x; }); | ||
return orientation(closest_edge.front().x, closest_edge.front().y, closest_edge.back().x, closest_edge.back().y); | ||
} |
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This logic won't work. You are trying to compute the direction in which the sweep is minimum and not the edge which minimizes the sweep (the closest edge may not be the one either as @renan028 mentioned).
You will need to implement something like this https://en.wikipedia.org/wiki/Rotating_calipers and figure out the normal to the min width of the polygon.
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oh,,, yes, yes;
I forgot to add the assumptions I'm doing here:
- the footprint is symmetric wrt the x axis
- the closest edge is approximately parallel to either x or y axis
Then the logic makes sense
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replaced by #52 |
https://www.wrike.com/open.htm?id=929048956 1/4 PRs