Zodot is a lightweight data validation library for Godot. Define a schema shape, then use that schema to validate any data. Excellent for parsing data that was stored in JSON, or data returned from API's.
- Validators for all the Godot Variant Types
- More expressive than what GDScript provides, allows things like
.nullable(),.union(), typed dictionaries, and more - Automatic data coercing with
.coerce()that usesstr_to_var - Extendible with custom validators for your own types
- Clear error messages
- Lightweight & Zero Dependencies
Clone addons/zodot into your projects addons folder, or download directly from the Godot Asset Store.
Here is an example of a defined schema for a User with 3 fields and their corresponding types. We can also see there are extra constraints on the name and age, such as name can not be empty, and age must be greater than 12.
# Our User Schema
var UserSchema = Z.schema({
"name": Z.string().non_empty().maximum(5),
"age": Z.integer().minimum(12),
"is_tall": Z.boolean()
})
# Our data we want to validate
var user = {
"name": "Jason",
"age": 100,
"is_tall": true
}
func _ready():
# Validate the data against the schema and get the result
var result = UserSchema.parse(user)
print(result.ok()) # trueUsing the same schema, here is an example where the validation fails:
var user = {
"name": "Jason",
"age": 10,
"is_tall": true
}
var result = UserSchema.parse(user)
print(result.ok()) # false
print(result.error) # "Field 'age' has value lower than desired minimum of 12"Example where data was stored by calling var_to_str on every field and stored as JSON.
var schema = Z.schema({
"my_float": Z.float().coerce(),
"my_color": Z.color().coerce(),
"my_vect3": Z.vector3().coerce()
})
var data = {
"my_float": var_to_str(1.23),
"my_color": var_to_str(Color(5.5,6.6,7.7, .5)),
"my_vect3": var_to_str(Vector3(1.9,2.3,3.5)),
}
# Simulate retreiving this data from external source
# by stringifying than parsing
var json_string = JSON.stringify(data)
var json = JSON.new()
json.parse(json_string)
var result = schema.parse(json.data)
assert_eq(result.data.my_color, Color(5.5,6.6,7.7, .5)) # true
assert_eq(result.data.my_float, 1.23) # true
assert_eq(result.data.my_vect3, Vector3(1.9,2.3,3.5)) # trueHere is a list of all the available types to use for validation, and their associated constraints. All types also have these base constraints available:
.coerce()callsstr_to_var()before validation, useful if previously calledvar_to_str().nullable()allows the field to be null or missing
Examples
# Coerce example
var schema = Z.integer().minimum(2).maximum(20).coerce()
schema.parse("5").ok() # true
var result = schema.parse(var_to_str(26)).ok() # false
result.data == 26 # true, result data contains the coerced value
# Nullable example
var schema = Z.integer().minimum(2).maximum(20).nullable()
schema.parse(5).ok() # true
schema.parse(null).ok() # true
schema.parse(26).ok() # falseParse string type.
Available extension constraints:
.non_empty()enforces strings to not be empty.minimum(value: int)enforces a minimum length.maximum(value: int)enforces a maximum length
Example
var schema = Z.string().minimum(1).maximum(20)
schema.parse("hello").ok() # true
schema.parse("").ok() # falseParse integer type.
Available extension constraints:
.minimum(value: int)enforces a minimum value.maximum(value: int)enforces a maximum value
Example
var schema = Z.integer().minimum(1).maximum(20)
schema.parse(5).ok() # true
schema.parse(100).ok() # false
schema.parse(5.5).ok() # false - float is not an integerParse float type.
Available extension constraints:
.minimum(value: float)enforces a minimum value.maximum(value: float)enforces a maximum value
Example
var schema = Z.float().minimum(1.0).maximum(20.5)
schema.parse(5.5).ok() # true
schema.parse(100.45).ok() # false
schema.parse(5).ok() # false - int is not a floatParse boolean type.
Accepts enum to constrain to either only true or only false. Default is both.
Example
Z.boolean().parse(true).ok() # true
Z.boolean().parse(false).ok() # true
Z.boolean(z_boolean.Kind.ONLY_TRUE).parse(true).ok() # true
Z.boolean(z_boolean.Kind.ONLY_TRUE).parse(false).ok() # false
Z.boolean(z_boolean.Kind.ONLY_FALSE).parse(true).ok() # false
Z.boolean(z_boolean.Kind.ONLY_FALSE).parse(false).ok() # trueParse array type.
Accepts an optional extra schema to constrain array items to a certain type.
Available extension constraints:
.non_empty()enforces the array to have at least 1 item
Example
Z.array().parse([1,2,3]).ok() # true
Z.array().non_empty().parse([]).ok() # false, empty
Z.array(Z.integer()).parse([1,2,3]).ok() # true
Z.array(Z.integer()).parse(["1",2,3]).ok() # false, item[0] is a stringParse dictionary type.
Accepts an optional extra schema to constrain dictionary items to a certain type. (For a specific dictionary shape, use Z.schema() instead)
Available extension constraints:
.non_empty()enforces the dictionary to have at least 1 item
Example
Z.dictionary().parse({"key": 1}).ok() # true
Z.dictionary().non_empty().parse({}).ok() # false, empty
Z.dictionary(Z.integer()).parse({"key": 1}).ok() # true
Z.dictionary(Z.integer()).parse({"key": "a"}).ok() # false, key is a stringA special type for defining specific object shapes that are more rigid than a standard dictionary. Takes a dictionary as argument, where each key defines a type.
Example
var schema = Z.schema({
"first_name": Z.string().non_empty(),
"fave_color": Z.color().nullable()
})
var data = {
"first_name": "Jason",
"fave_color": Color.ALICE_BLUE
}
schema.parse(data).ok() # trueA special type for allowing a field to be more than 1 type. Takes an array of schemas to validate against.
Example:
# Allow a field to be a color OR a vector3
var schema = Z.union([Z.color(), Z.vector3()])
schema.parse(Vector3(1,2,3)).ok() # true
schema.parse(Color(1,2,3)).ok() # true
schema.parse(67).ok() # falseA special type for parsing Godot enum's.
Note: Since enum is a reserved word, this validator can not be called Z.enum() so it is called Z.zenum() instead.
Example:
enum Speed = {
Fast,
Slow,
Medium
}
var schema = Z.zenum(Speed)
schema.parse(Speed.Fast).ok() # true
schema.parse(Speed.Slow).ok() # true
schema.parse(Speed.Medium).ok() # true
schema.parse(0).ok() # true
schema.parse(1).ok() # true
schema.parse(2).ok() # true
schema.parse(67).ok() # falseParse Color type.
Example
Z.color().parse(Color.ALICE_BLUE).ok() # true
Z.color().parse(Color(1,2,3,0.5)).ok() # true
Z.color().parse("blue").ok() # falseParse Vector2 and Vector2i types respectively.
Example
# Vector2
Z.vector2().parse(Vector2.ZERO).ok() # true
Z.vector2().parse(Vector2(1.1, 2)).ok() # true
Z.vector2().parse(Vector3.ZERO).ok() # false
# Vector2I
Z.vector2i().parse(Vector2i.ZERO).ok() # true
Z.vector2i().parse(Vector2i(1, 2)).ok() # true
Z.vector2i().parse(Vector2.ZERO).ok() # falseParse Vector3 and Vector3i types respectively.
Example
# Vector3
Z.vector3().parse(Vector3.ZERO).ok() # true
Z.vector3().parse(Vector3(1.1, 2, 6)).ok() # true
Z.vector3().parse(Vector4.ZERO).ok() # false
# Vector3I
Z.vector3i().parse(Vector3i.ZERO).ok() # true
Z.vector3i().parse(Vector3i(1, 2, 7)).ok() # true
Z.vector3i().parse(Vector3.ZERO).ok() # falseParse Vector4 and Vector4i types respectively.
Example
# Vector4
Z.vector4().parse(Vector4.ZERO).ok() # true
Z.vector4().parse(Vector4(1.1, 2, 6, 1)).ok() # true
Z.vector4().parse(Vector3.ZERO).ok() # false
# Vector4I
Z.vector4i().parse(Vector4i.ZERO).ok() # true
Z.vector4i().parse(Vector4i(1, 2, 7, 8)).ok() # true
Z.vector4i().parse(Vector4.ZERO).ok() # falseParse Transform2D and Transform3D types respectively.
Example
# Transform2D
Z.transform2d().parse(Transform2D.FLIP_X).ok() # true
Z.transform2d().parse(Vector3.ZERO).ok() # false
# Transform3D
Z.transform3d().parse(Transform3D.FLIP_Z).ok() # true
Z.transform3d().parse(Vector4.ZERO).ok() # falseParse Rect2 and Rect2i types respectively.
Example
# Rect2
Z.rect2().parse(Rect2(1,2,3,4.5)).ok() # true
Z.rect2().parse(Vector3.ZERO).ok() # false
# Rect2i
Z.rect2i().parse(Rect2(1,2,3,4)).ok() # true
Z.rect2i().parse(Vector4.ZERO).ok() # falseParse Plane type.
Example
Z.plane().parse(Plane.PLANE_XY).ok() # trueParse Projection type.
Example
Z.projection().parse(Projection.ZERO).ok() # trueParse Quaternion type.
Example
Z.quaternion().parse(Quaternion.IDENTITY).ok() # trueParse AABB type.
Example
Z.aabb().parse(AABB()).ok() # trueParse RID type.
Example
Z.rid().parse(RID()).ok() # trueParse Basis type.
Example
Z.basis().parse(Basis.FLIP_X).ok() # trueThere are many more validators, please check here for a full list of all the validators available.