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Game Develop

cocos-develop

cocos

cocos 基本概念 https://docs.cocos.com/cocos2d-x/manual/zh/basic_concepts/

cocos基础入门 https://www.codercto.com/a/5519.html

包含样例工程的代码 https://github.com/cocos2d/cocos2d-js

js api接口 https://docs.cocos2d-x.org/api-ref/js/v3x/

cocos2d-js 入门 (主要是HTML5) https://cloud.tencent.com/developer/article/1155588

cocos2d中对于图片动画加载缓存的使用 https://www.jianshu.com/p/d3204315b1f6

cocos-lua 贝塞尔曲线 抛物线 https://www.jianshu.com/p/9610a857e89e

坐标计算 https://wenku.baidu.com/view/8758197b7fd5360cbb1adb01.html?fr=search-3-wk_sea

其他

nwjs帮助文档 https://nwjs-cn.readthedocs.io/zh_CN/latest/References/Command%20Line%20Options/index.html

Cocos2d-x3.2与OpenGL渲染总结(一)Cocos2d-x3.2的渲染流程 https://blog.csdn.net/cbbbc/article/details/39449945

WebGL https://www.jianshu.com/p/75b1b4b701f7 https://developer.mozilla.org/zh-CN/docs/Web/API/WebGL_API

1.4 可以解包的资源 https://ftp-apk.pconline.com.cn/pub/download/201010/hdqb_v25.176.apk?md5=Z3yw7D6cs70vrs6hZVtSiQ&expires=1597309622

shader

GLSL/openGL 入门 https://github.com/wshxbqq/GLSL-Card

openGL教程 https://learnopengl-cn.github.io/

1.5 Cocos2dx-js3.15 shader简单分享 https://www.jianshu.com/p/0b28707acef5

shader介绍 https://thebookofshaders.com/01/?lan=ch

SDF 计算点是否在物体内部。 https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm

一文讲透2d符号距离函数 https://vjmap.com/index.php/2021/02/26/%E4%B8%80%E6%96%87%E8%AE%B2%E9%80%8F2d%E7%AC%A6%E5%8F%B7%E8%B7%9D%E7%A6%BB%E5%87%BD%E6%95%B0sign-distance-function-sdf/

渲染基础-渲染管线(Render-pipeline) https://blog.csdn.net/AvatarForTest/article/details/80438344

渲染管线入门 https://blog.csdn.net/nikoong/article/details/79776873

如何理解 OpenGL 中着色器、渲染管线、光栅化等概念? https://www.zhihu.com/question/29163054

Cocos2d-js中使用Shader方法 --直接嵌入shader脚本 可以用 https://www.cnblogs.com/fingerblog/p/5179853.html

cocos2dx-js Shader的使用(高斯模糊) --不能用,使用内嵌shader脚本也不行 https://blog.csdn.net/afei198409/article/details/77839330

水波纹效果 http://www.cocoachina.com/bbs/read.php?tid-1693873-page-1.html

https://forum.cocos.org/t/shader-creator-cocos2dx/49505/6

随便聊聊水面效果的2D实现(一) https://blog.csdn.net/tkokof1/article/details/40819225 https://cloud.tencent.com/developer/article/1175629

随便聊聊水面效果的2D实现(二) https://cloud.tencent.com/developer/article/1175633

真实感水体渲染技术总结 https://zhuanlan.zhihu.com/p/95917609

使用Intel GPA在PC上分析Android游戏的渲染流程 https://zhuanlan.zhihu.com/p/68741433

工具:

图形编译:GIMP (PS替代) Hornil StylePix(简单图像编辑,容易死)

音乐编辑:Audacity

Unity游戏资源逆向工具 https://www.cnblogs.com/kekec/p/12175547.html

unity 2020.3.17

TexturePacker plist生成

DragonBones Pro 骨骼动画生成

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