Simulates a fisheye camera in Unity3D using cubemapping and a post-processing shader.
Currently implements the state-of-the-art double sphere camera model used in visual SLAM as described here: https://vision.in.tum.de/research/vslam/double-sphere
A video of the shader in action:
The raw scripts and shader are included as well as a .unitypackage that contains a Fisheye camera prefab with all of the components connected.