Fix for strands branching #8394
Merged
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This fixes two issues identified in the last p5 discord call:
1. State modification in a deeply nested for loop doesn't work
This is because branches need to detect what variables are modified inside of them to correctly construct a control flow graph. They were intentionally not traversing into nested loops, since those have already parsed inside of them, but we still needed to grab the modification list from those nested loops and propagate them out.
2. You can't early return from branches
Previously we assumed a single final return value. I've added handling for early returns now.
Here's an updated version of the looping game of life shader with this build: https://editor.p5js.org/davepagurek/sketches/33ZrbAhDN