Add support for instanceID() in WebGPU mode #8348
Merged
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Resolves #8343
Changes
gl_InstanceID, which is a WebGL-specific thing, has been replaced with a function in the p5.strands backend so that the GLSL and WGSL versions can return their own things.fn main, there is now more automatic code rewriting in the vertex shader to support this:@builtin(instance_index) instanceID: u32is automatically added as a parameter tomaininstanceID: u32as an additional parameterinstanceIDvariable in after their other parametersScreenshots of the change
We get multiple shapes now! https://editor.p5js.org/davepagurek/sketches/xa0XpbxAI
PR Checklist
npm run lintpasses