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battle_input.c #347

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battle_input.c #347

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adrienntindall
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@@ -1,6 +1,6 @@
#ifndef POKEPLATINUM_STRUCT_OV16_02268A14_DECL_H
#define POKEPLATINUM_STRUCT_OV16_02268A14_DECL_H

typedef struct UnkStruct_ov16_02268A14_t UnkStruct_ov16_02268A14;
typedef struct BattleInput_t BattleInput;
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polish: Pull this (and other such structs named in this PR) out into the corresponding header, if possible.

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@adrienntindall adrienntindall Jan 23, 2025

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This one specifically is defined in the c file, I can default to just putting it in battle_input.h for now

@@ -30,7 +30,7 @@ typedef struct {
u8 unk_31;
u8 unk_32;
UnkStruct_ov13_02228A50 *unk_34;
UnkStruct_ov16_0226DEEC *unk_38;
CatchingTutorialFinger *unk_38;
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Suggested change
CatchingTutorialFinger *unk_38;
CatchingTutorialFinger *tutorialFinger;

u8 ov13_02228A5C(UnkStruct_ov13_02228A50 *param0);
void ov13_02228A60(UnkStruct_ov13_02228A50 *param0, u8 param1);
void ov13_02228A64(UnkStruct_ov13_02228A50 *param0, UnkStruct_ov16_0226DC24 *param1);
void ov13_02228A64(UnkStruct_ov13_02228A50 *param0, BattleCursor *param1);
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Suggested change
void ov13_02228A64(UnkStruct_ov13_02228A50 *param0, BattleCursor *param1);
void ov13_02228A64(UnkStruct_ov13_02228A50 *param0, BattleCursor *battleCursor);

void BattleCursor_LoadResources(SpriteRenderer *param0, SpriteGfxHandler *param1, PaletteData *param2, int param3, u32 param4, u32 param5, u32 param6, u32 param7);
void BattleCursor_FreeResources(SpriteGfxHandler *param0, u32 param1, u32 param2, u32 param3, u32 param4);
BattleCursor *BattleCursor_New(SpriteRenderer *param0, SpriteGfxHandler *param1, int param2, u32 param3, u32 param4, u32 param5, u32 param6, u32 param7, u32 param8);
void BattleCursor_Free(BattleCursor *param0);
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Suggested change
void BattleCursor_Free(BattleCursor *param0);
void BattleCursor_Free(BattleCursor *battleCursor);

etc.

@@ -460,7 +460,7 @@ static void BattleController_CommandSelectionInput(BattleSystem *battleSys, Batt
break;

case PLAYER_INPUT_ITEM:
if (BattleSystem_BattleType(battleSys) & BATTLE_TYPE_NO_ITEMS) {
if (BattleSystem_GetBattleType(battleSys) & BATTLE_TYPE_NO_ITEMS) {
msg.id = 593; // "Items can’t be used here."
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polish: GMM constant

@@ -22,7 +22,7 @@ void ov16_02264798(BattlerData *param0, BattleSystem *param1)
return;
}

if (BattleSystem_BattleType(param1) & (0x20 | 0x200)) {
if (BattleSystem_GetBattleType(param1) & (0x20 | 0x200)) {
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polish: Use from constants/battle.h

@@ -291,7 +291,7 @@ static void ov13_02224720(UnkStruct_ov13_022213F0 *param0)

v0 = ov16_0223E010(param0->unk_00->unk_08);

sub_0207C9B0(param0->unk_1E4, 3, v0, param0->unk_1FB0, NNS_G2D_VRAM_TYPE_2DSUB, 45065);
MoveTypeIcon_LoadPalette(param0->unk_1E4, 3, v0, param0->unk_1FB0, NNS_G2D_VRAM_TYPE_2DSUB, 45065);
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question I think that I recall these being battle-specific... I could be wrong, though.

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2 participants