Support tearing in VK swapchain #67
Merged
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I'm mostly doing this for exactly one osu! player who I'm in contact with. I do not want to bring any more attention to the Vulkan subsystem (until SDL-GPU where we're likely going to do similar), but they claim this has been useful for them in their own testing (and -- we support it in D3D11 too).
It took me all of 5 minutes to do, so hopefully this can go without much discussion.
Reading material: https://registry.khronos.org/vulkan/specs/latest/man/html/VkPresentModeKHR.html