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Merge pull request #31780 from necocat0918/pr #24199

Merge pull request #31780 from necocat0918/pr

Merge pull request #31780 from necocat0918/pr #24199

GitHub Actions / Results failed Feb 5, 2025 in 1s

43635 passed, 1 failed and 320 skipped

Tests failed

Report Passed Failed Skipped Time
TestResults-Linux-MultiThreaded.trx 10908✅ 1❌ 80⚪ 2426s
TestResults-Linux-SingleThread.trx 10909✅ 80⚪ 2055s
TestResults-Windows-MultiThreaded.trx 10909✅ 80⚪ 3081s
TestResults-Windows-SingleThread.trx 10909✅ 80⚪ 2599s

❌ TestResults-Linux-MultiThreaded.trx

10989 tests were completed in 2426s with 10908 passed, 1 failed and 80 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer 79✅ 1❌ 6s

❌ osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer

✅ TestConstructor
✅ TestConstructor
✅ TestElapseThenReset
✅ TestElapseThenReset
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
❌ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
	gameplay clock time = 10000: Expected: 10000 +/- 10.0f
	  But was:  2500.0d
	  Off by:   7500.0d
	
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestStartThenElapsedTime
✅ TestStartThenElapsedTime
✅ TestStopUsingBeatmapClock
✅ TestStopUsingBeatmapClock

✅ TestResults-Linux-SingleThread.trx

10989 tests were completed in 2055s with 10909 passed, 0 failed and 80 skipped.

✅ TestResults-Windows-MultiThreaded.trx

10989 tests were completed in 3081s with 10909 passed, 0 failed and 80 skipped.

✅ TestResults-Windows-SingleThread.trx

10989 tests were completed in 2599s with 10909 passed, 0 failed and 80 skipped.

Annotations

Check failure on line 108 in osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer ► TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)

Failed test found in:
  TestResults-Linux-MultiThreaded.trx
Error:
  gameplay clock time = 10000: Expected: 10000 +/- 10.0f
    But was:  2500.0d
    Off by:   7500.0d
  
Raw output
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
  But was:  2500.0d
  Off by:   7500.0d

   at osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer.TestSeekPerformsInGameplayTime(Double clockRate, Double userOffset, Boolean whileStopped, Boolean setAudioOffsetBeforeConstruction) in /home/runner/work/osu/osu/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs:line 108
   at InvokeStub_TestSceneMasterGameplayClockContainer.TestSeekPerformsInGameplayTime(Object, Span`1)