Merge pull request #31780 from necocat0918/pr #24199
GitHub Actions / Results
failed
Feb 5, 2025 in 1s
43635 passed, 1 failed and 320 skipped
Report | Passed | Failed | Skipped | Time |
---|---|---|---|---|
TestResults-Linux-MultiThreaded.trx | 10908✅ | 1❌ | 80⚪ | 2426s |
TestResults-Linux-SingleThread.trx | 10909✅ | 80⚪ | 2055s | |
TestResults-Windows-MultiThreaded.trx | 10909✅ | 80⚪ | 3081s | |
TestResults-Windows-SingleThread.trx | 10909✅ | 80⚪ | 2599s |
❌ TestResults-Linux-MultiThreaded.trx
10989 tests were completed in 2426s with 10908 passed, 1 failed and 80 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer | 79✅ | 1❌ | 6s |
❌ osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer
✅ TestConstructor
✅ TestConstructor
✅ TestElapseThenReset
✅ TestElapseThenReset
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
❌ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestStartThenElapsedTime
✅ TestStartThenElapsedTime
✅ TestStopUsingBeatmapClock
✅ TestStopUsingBeatmapClock
✅ TestResults-Linux-SingleThread.trx
10989 tests were completed in 2055s with 10909 passed, 0 failed and 80 skipped.
✅ TestResults-Windows-MultiThreaded.trx
10989 tests were completed in 3081s with 10909 passed, 0 failed and 80 skipped.
✅ TestResults-Windows-SingleThread.trx
10989 tests were completed in 2599s with 10909 passed, 0 failed and 80 skipped.
Annotations
Check failure on line 108 in osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs
github-actions / Results
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer ► TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
Raw output
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
at osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer.TestSeekPerformsInGameplayTime(Double clockRate, Double userOffset, Boolean whileStopped, Boolean setAudioOffsetBeforeConstruction) in /home/runner/work/osu/osu/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs:line 108
at InvokeStub_TestSceneMasterGameplayClockContainer.TestSeekPerformsInGameplayTime(Object, Span`1)
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