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feat: Create godot mobile plugin template - #1

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create-mobile-plugin-template-10694564837856335764
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feat: Create godot mobile plugin template#1
gumaciel wants to merge 3 commits into
masterfrom
create-mobile-plugin-template-10694564837856335764

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@gumaciel

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Converts the Poing Studios Godot AdMob Plugin codebase into a generic template suitable for making cross-platform Godot iOS/Android plugins easily.


PR created automatically by Jules for task 10694564837856335764 started by @gumaciel

…template

Extract the godot-admob-plugin CI/CD scripts, Godot plugin, and native iOS/Android build setups to serve as a generic template. Stripped out AdMob specifics, C# bindings, and ad mediation networks so it can be easily copied and contributed to for new Android and iOS modules.
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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For security, I will only act on instructions from the user who triggered this task.

- Create the missing `ios/export_plugin.gd` so the Godot Editor plugin successfully runs
- Rename remaining references of admob to mobile_plugin across all CI files
- Clean `project.godot` to drop the `[admob]` config object and IDs
- Modify `SConstruct` to target `mobile_plugin` exclusively
- Remove iOS `Package.resolved` to drop Google Mobile Ads caches
- The `detect-latest` step in `ci-pr-validation.yml` was corrupted due to sed matching errors during the previous commit. Re-wrote it to properly fetch the latest Godot version from GitHub API so downstream jobs can resolve the version properly and download artifacts correctly.
- Upgraded the setup-java action to the newest node24-compatible version to suppress github actions warnings.
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