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Remove redundant codes and variables.
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ozdemir08 committed Oct 16, 2019
1 parent bb86536 commit f1e1d40
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Showing 5 changed files with 0 additions and 19 deletions.
4 changes: 0 additions & 4 deletions README.md
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Expand Up @@ -10,10 +10,6 @@ _Unity® is a trademark of Unity Technologies._

_iOS is a trademark of Apple, Inc._

## New Plugin Is Available
A new Google Play Games plugin is now publicly available. Please go to [the announcement post](https://github.com/playgameservices/play-games-plugin-for-unity/issues/2687) to learn more about it.


## Overview

The Google Play Games plugin for Unity allows you to access the Google Play Games
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1 change: 0 additions & 1 deletion samples/SmokeTest/Source/Assets/SmokeTest/MainGui.cs
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Expand Up @@ -63,7 +63,6 @@ public class MainGui : MonoBehaviour, RealTimeMultiplayerListener
private string idToken = "";
private string authCode = "";
private bool loadedFriends = false;
private bool loadingFriends = false;

private volatile TurnBasedMatch mMatch = null;

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Expand Up @@ -28,10 +28,6 @@ namespace GooglePlayGames.BasicApi.Multiplayer
/// </summary>
public class Invitation
{
static readonly DateTime UnixEpoch =
new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);


public enum InvType
{
RealTime,
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Expand Up @@ -28,9 +28,6 @@ namespace GooglePlayGames.BasicApi.Multiplayer
/// </summary>
public class TurnBasedMatch
{
static readonly DateTime UnixEpoch =
new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);

public enum MatchStatus
{
Active,
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Expand Up @@ -659,13 +659,6 @@ public void ReportProgress(string achievementID, double progress, Action<bool> c

mClient.LoadAchievements(ach =>
{
if (ach == null)
{
GooglePlayGames.OurUtils.Logger.e("Unable to load achievements");
callback.Invoke(false);
return;
}

for (int i = 0; i < ach.Length; i++)
{
if (ach[i].Id == achievementID)
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