Make Spine configurable with custom Sprite and Mesh constructors #490
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This change can allow the user to make their Spine Sprite and Mesh anything they want.
It was the simplest way I could think of to add illumination to Spine characters.
Here is how the spine animation instantiation changes:
Where
SpineIlluminatedSprite
is a custom class that satisfy theSpineSprite
property requirements:Problems
The best solution, in my opinion, would be change the
SpineSprite
to use composition and include a sprite property instead of inheriting from the Sprite class. This would also reduce the amount of de-opts in the pixi rendering pipeline.v3
and notv4
because our project can only usev3
at the moment! What is the right branch on which to submit this change?