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240p Test Suite (NES, GB, GBA) v0.21

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@pinobatch pinobatch released this 02 Jun 03:32
· 232 commits to master since this release

Highlights:

  • NES: Build-time option to exit to menu if included in Action 53 multicart, either from menu or pressing Reset twice
  • PLUGE (NES): Draw center grays in correct colors after closing help
  • MDFourier (NES): Hold Start at boot to skip to this activity; warn for reduced precision (triangle phase differs from power-up state) and add tones to indicate it for profile v7 and v8; fix stuck note after pressing B to stop; caution that Famicom expansions are not tested; NSF version
  • GB: Add Convergence pattern
  • Overscan (GB): Change WX in hblank to hide a 1-line-tall glitch (reported by LIJI32)
  • Stopwatch (GB): Make hours digit work
  • Lame boy (GB): Glove contrast; vest and sleeve trail; squash bottom when on ground; involve the abdominal and back muscles
  • Help (NES): Add shading detail to Gus's shirt and cap (GBA parity)
  • Help (GB, GBA): Make some descriptions more concise (with Artemio's help)
  • SGB border: Simplify title to reuse more tiles and more closely match the recent Genesis version

Behind the scenes:

  • Disable -static when building DTE encoder on macOS (#24)
  • Vertical scroll (GB): Compress tilemap with PB16
  • Help: Move non-ASCII symbols to $18-$1F to free DTE codes; coalesce repeated lines of text; compress each line of text twice and keep the smaller; assume no document has more than 9 pages
  • GB: Share code for "Select: Invert grays" and for scroll tests' speed control
  • SGB packet sending: Use ring counter
  • GB: Switch to smaller ADC/DAA binary to decimal converter
  • GB: Numerous micro-optimizations
  • GB unused.py: Recognize more optimization opportunities
  • GB: Allow use of out-of-PATH copy of RGBDS
  • GBA: Compile with -fno-common for GCC 10 compatibility