240p Test Suite (NES, GB, GBA) v0.19
It took another heroic compression effort, but I freed enough space to add a Super Game Boy border and colorization to all tests that would benefit from it.
Highlights on all platforms:
- Stopwatch: Bolder digits
- Help: Standardize phrasing: "stuck pixels", "hide or show", "start or stop"
- Help: List patrons as of release time
Highlights on specific platforms:
- GB: Super Game Boy colorization and border
- Backlight zone (NES, GB): Increase starting size to 2 pixels
- Color bleed (GBA): Fix frame # covering everything
- PLUGE Contrast and Vertical scroll (GBA): Center pattern horizontally
- README (GB, GBA): Explain rationale behind "144p" and "160p" titles
Behind the scenes:
- Help (NES, GB): Integrate Johnathan Roatch's faster DTE compressor written in C
- Linearity (GB): Compress with reflection
- GB: Improve incruniq tilemap compression
- GB: Compress font and large graphics with nibble-wise Huffman coding
- GB: Move variables to HRAM; other code size optimizations
- GBA: Use a more common makefile
- GBA: Specify each PNG's conversion settings in a grit file