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240p Test Suite (NES, GB, GBA) v0.19

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@pinobatch pinobatch released this 12 Sep 00:13
· 326 commits to master since this release

It took another heroic compression effort, but I freed enough space to add a Super Game Boy border and colorization to all tests that would benefit from it.

Highlights on all platforms:

  • Stopwatch: Bolder digits
  • Help: Standardize phrasing: "stuck pixels", "hide or show", "start or stop"
  • Help: List patrons as of release time

Highlights on specific platforms:

  • GB: Super Game Boy colorization and border
  • Backlight zone (NES, GB): Increase starting size to 2 pixels
  • Color bleed (GBA): Fix frame # covering everything
  • PLUGE Contrast and Vertical scroll (GBA): Center pattern horizontally
  • README (GB, GBA): Explain rationale behind "144p" and "160p" titles

Behind the scenes:

  • Help (NES, GB): Integrate Johnathan Roatch's faster DTE compressor written in C
  • Linearity (GB): Compress with reflection
  • GB: Improve incruniq tilemap compression
  • GB: Compress font and large graphics with nibble-wise Huffman coding
  • GB: Move variables to HRAM; other code size optimizations
  • GBA: Use a more common makefile
  • GBA: Specify each PNG's conversion settings in a grit file