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240p Test Suite (NES, GB, GBA) v0.17

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@pinobatch pinobatch released this 30 Jun 21:19
· 480 commits to master since this release

A minor update, largely to track updates to the Genesis version. Also includes continued size optimizations in the Game Boy version.

Highlights on all platforms:

  • Sharpness: A to show brick wall pattern (Genesis 1.16 parity)
  • Stopwatch: Add third ruler setting to show in even frames (Genesis 1.16 parity)
  • Audio sync: Move ceiling up (Genesis 1.16 parity)
  • Begin to unify help conversion tooling
  • Unify version numbers

Highlights on specific platforms:

  • Help (GB): Compress document titles with DTE
  • Help (GBA): Align line buffer to prevent corruption of nearby variables by DMA memset, fixing Down after Scroll test
  • Gray ramp (GB): Use Color tests map loader for GBC version
  • Solid screen (GB, GBA): Explain what a bad high voltage regulator does to SGB and GB Player border (requested by ISSOtm)
  • Stopwatch (GB, GBA): Draw even frame numbers in blue and odd in red (Genesis 1.16 parity)
  • Manual lag (GB): Fix all-black result screen if final press was 0 lag (reported by Great Hierophant, echoing Quietust's NES report)
  • GB: ISSOtm golfed SGB detection by 3 bytes; numerous other size optimizations and tile sheet unifications
  • GBA: Add license headers