240p Test Suite (NES, GB, GBA) v0.17
A minor update, largely to track updates to the Genesis version. Also includes continued size optimizations in the Game Boy version.
Highlights on all platforms:
- Sharpness: A to show brick wall pattern (Genesis 1.16 parity)
- Stopwatch: Add third ruler setting to show in even frames (Genesis 1.16 parity)
- Audio sync: Move ceiling up (Genesis 1.16 parity)
- Begin to unify help conversion tooling
- Unify version numbers
Highlights on specific platforms:
- Help (GB): Compress document titles with DTE
- Help (GBA): Align line buffer to prevent corruption of nearby variables by DMA memset, fixing Down after Scroll test
- Gray ramp (GB): Use Color tests map loader for GBC version
- Solid screen (GB, GBA): Explain what a bad high voltage regulator does to SGB and GB Player border (requested by ISSOtm)
- Stopwatch (GB, GBA): Draw even frame numbers in blue and odd in red (Genesis 1.16 parity)
- Manual lag (GB): Fix all-black result screen if final press was 0 lag (reported by Great Hierophant, echoing Quietust's NES report)
- GB: ISSOtm golfed SGB detection by 3 bytes; numerous other size optimizations and tile sheet unifications
- GBA: Add license headers