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finalize helppages for v0.18
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pinobatch committed May 2, 2019
1 parent 82e574e commit 6abd69f
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Showing 7 changed files with 18 additions and 16 deletions.
3 changes: 2 additions & 1 deletion gameboy/CHANGES.txt
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@@ -1,4 +1,4 @@
0.18 (2019-04)
0.18 (2019-05-02)
* PLUGE: Add PLUGE Contrast sub-test with shark graphic
(Genesis 1.16 parity)
* VWF: Glyph address calculation uses 16-bit shift instruction
Expand All @@ -8,6 +8,7 @@
* gbcnamtool: Fix vertical flip and conversion without incruniq
* Mention worse smearing on Game Boy Pocket and other help tweaks
* More refactoring and other size optimizations (with ISSOtm's help)
* Want your name in the credits? patreon.com/pineight

0.17 (2018-06-30)
* Help: Compress document titles with DTE
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5 changes: 2 additions & 3 deletions gameboy/src/helppages.txt
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Expand Up @@ -687,9 +687,8 @@ Select: Show or hide

== 144p Test Suite ==

Ver. 0.18 (2019-04-2x)
Sharpness brick wall;
size optimization
Ver. 0.18 (2019-05-02)
Add PLUGE Contrast

© 2011-2016
Artemio Urbina
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3 changes: 2 additions & 1 deletion gba/CHANGES.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
0.18 (2019-04)
0.18 (2019-05-02)
* PLUGE: Add PLUGE Contrast sub-test with shark graphic
(Genesis 1.16 parity)
* Want your name in the credits? patreon.com/pineight

0.17 (2018-06-30)
* Solid screen: Explain what a bad high voltage regulator does to
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4 changes: 2 additions & 2 deletions gba/src/helppages.txt
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Expand Up @@ -614,8 +614,8 @@ Select: Show or hide

== 160p Test Suite ==

Version 0.18 (2019-04-2x)
Add Sharpness brick wall
Version 0.18 (2019-05-02)
Add PLUGE Contrast

© 2011-2016 Artemio Urbina
© 2015-2019 Damian Yerrick
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8 changes: 4 additions & 4 deletions nes/CHANGES.txt
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
0.18 (2019-04)
0.18 (2019-05-02)
* Help: Compress text with DTE
* Help: Update Gus look to match GBA
* PLUGE: Add PLUGE Contrast sub-test with shark graphic
(Genesis 1.16 parity)
* Overscan: Select to invert grays; border contrasts with BG
* Sharpness: Pixel-align emblem at center
* Manual lag: Remove misleading DDR-style grading
* Linearity, Sharpness, Stopwatch, Crosstalk: Compress map with
new iu53 codec
* Move several tests' code to UNROM bank 2 to make room in fixed bank
* Linearity: Construct grid CHR from gridless CHR
* Sharpness: Pixel-align emblem at center
* Stopwatch: Reduce tiles of sprite circles (the "hand")
* Overscan: Select to invert grays; border contrasts with BG
* Manual lag: Remove misleading DDR-style grading
* Move rectfill-based screen layouts to UNROM bank 1
* Organize "library" code shared by my other projects into a
separate part of the fixed bank
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5 changes: 3 additions & 2 deletions nes/src/backlight.s
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Expand Up @@ -37,14 +37,15 @@ sprite_hide = test_state+3

restart:
lda #0
sta OAM+2
sta PPUMASK
ldx #$1F
ldy #$C0
lda #4
jsr unpb53_file
lda #2
sta OAM+2 ; set the sprite's palette to same as whites of Gus's eyes
ldx #4
jsr ppu_clear_oam
jsr ppu_clear_oam ; clear the rest of sprites
loop:
lda sprite_x
sta OAM+3
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6 changes: 3 additions & 3 deletions nes/src/helppages.txt
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Expand Up @@ -101,8 +101,8 @@ Use it with various palettes
to check contrast and
brightness.

A: Switch palette among normal,
dark, or light colors
A: Switch palette among
normal, dark, or light colors
Select: Return to PLUGE

== Gradient color bars ==
Expand Down Expand Up @@ -750,7 +750,7 @@ less than 5 lines (317 us).

== 240p Test Suite ==

Version 0.18 (2019-04-2x)
Version 0.18 (2019-05-02)
PLUGE Contrast; better
compression

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