Fix for iterators not being cleared after a GMX#448
Open
mikecnr wants to merge 1 commit intopawn-lang:5.xfrom
mikecnr:foreachgmxfix
Open
Fix for iterators not being cleared after a GMX#448mikecnr wants to merge 1 commit intopawn-lang:5.xfrom mikecnr:foreachgmxfix
mikecnr wants to merge 1 commit intopawn-lang:5.xfrom
mikecnr:foreachgmxfix
Conversation
The code from OnScriptInit now runs after a 0ms timer is called, to ensure the gamemode is reloaded after a GMX before clearing and re-processing the default iterators (e.g. Player, Vehicle etc.) as Iter_Clear doesn't seem to work under OnScriptInit after a GMX. Exact cause unknown. Probably related to the fact that GMX is crap and should be avoided!
Member
|
OK, my only concern with this is what happens if the iterators are used in
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The code from OnScriptInit now runs after a 0ms timer is called, to ensure the gamemode is reloaded after a GMX before clearing and re-processing the default iterators (e.g. Player, Vehicle etc.) as Iter_Clear doesn't seem to work under OnScriptInit after a GMX. Exact cause unknown. Probably related to the fact that GMX is crap and should be avoided!