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If you used per-app deployment to deploy Mesa3D desktop OpenGL driver you may encounter an error mentioning libglapi.dll. To fix it just do a re-deploy of the desktop OpenGL driver. If you don't remember if an affected program is 32-bit or 64-bit, right click on opengl32.dll shortcut in the folder where the program executable is located and select open file location. If the location ends in x64 then it's 64-bit otherwise it's 32-bit;
osmesa doesn't have GLES support, also its integration with softpipe, llvmpipe and swr may be broken. This is due to workaround for Mesa bug 106843 which affects Mesa3D builds with GLES support since at least 2012.
End-user guide
Document an issue with Virtualbox VMs that may happen if Mesa3D desktop OpenGL driver is installed inside the VM using system-wide deployment tool;
Document known issues and OpenGL ES support.
Build script
Workaround a pip v10.0.1 bug by nuking pip cache. The cache processing bug throws a warning that permanently changes the text color to yellow;
Always print Mesa3D build command on screen;
Support express configuration of Mesa3D build;
Workaround Mesa3D bug 106843 affecting Mesa3D build when GLES is enabled using an ugly hack I'd like to drop ASAP;
Allow building graw without LLVM;
Update build script documentation;
Switch Mesa3D source code acquisition to Freedesktop Gitlab;
Floating-pont textures, renderbuffers and OpenMP support.