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The item would function similarly to the item it takes inspiration from. However, in this game I feel a small change is needed. Instead of being a single item that completely negates stat reduction, I think this could instead be a stacking item that has a chance to negate a stat reduction. Something like 10% per stack up to maybe 50%, or 20% up to 100% if we really want to make it crazy.
For more options, this also would not only work on enemy stat reduction attempts, but your own as well such as Close Combat/Shell Smash/etc thereby opening up more options to Pokemon who use these moves consistently.
The text was updated successfully, but these errors were encountered:
Arent the stat increases/decreases not 6 stages that go to a max of 25% of the original damage (when lowered) or 400% of the orignal damage when raised.
Lets assume we go from +0 to -1.
Normally it would be a 33,3% drop.
So with one stack you would make it only a 33% drop instead?
And the steps between the next levels are even smaller. So this would really be only worth if it starts at 20% and goes to 100%
The idea is that it's a percentage chance to negate the stat change. It doesn't modify anything about what -1 or -6 means, it applies before that system even starts. So instead of being -1 you'd be +0 if it triggers.
Nah definitely cap it at 50% i think. I also like the combo with close combat, aswell as stat increasing moves like flame wheel etc. makes it rly interesting to use
The item would function similarly to the item it takes inspiration from. However, in this game I feel a small change is needed. Instead of being a single item that completely negates stat reduction, I think this could instead be a stacking item that has a chance to negate a stat reduction. Something like 10% per stack up to maybe 50%, or 20% up to 100% if we really want to make it crazy.
For more options, this also would not only work on enemy stat reduction attempts, but your own as well such as Close Combat/Shell Smash/etc thereby opening up more options to Pokemon who use these moves consistently.
The text was updated successfully, but these errors were encountered: