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    • A new input system which can be used as a more extensible and customizable alternative to Unitys classic input system in UnityEngine.Input. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      4400Updated Feb 5, 2025Feb 5, 2025
    • Test framework for running Edit mode and Play mode tests in Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      9600Updated Feb 5, 2025Feb 5, 2025
    • C#
      Other
      6400Updated Feb 3, 2025Feb 3, 2025
    • Smart camera tools for passionate creators. Cinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort. If youre considering upgrading an older project, please see our upgrade guide in the user manual. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      1500Updated Jan 31, 2025Jan 31, 2025
    • Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      72200Updated Jan 31, 2025Jan 31, 2025
    • The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      51200Updated Jan 30, 2025Jan 30, 2025
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dep…
      C#
      Other
      718210Updated Jan 30, 2025Jan 30, 2025
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 This package includes the tracked pose driver for the legacy input system, the XR Bindings Seeding Tool and 3Dof Arm Model support for the Tracked Pose Driver. The Tracked Pose Driver is a behavior that enables GameObjects to track input devices, the XR Bindings Seeding Tool adds a m…
      C#
      Other
      3000Updated Jan 30, 2025Jan 30, 2025
    • Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      51600Updated Jan 30, 2025Jan 30, 2025
    • Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      4600Updated Jan 27, 2025Jan 27, 2025
    • AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      5600Updated Jan 27, 2025Jan 27, 2025
    • Provides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0000Updated Jan 27, 2025Jan 27, 2025
    • This package is used to display interactive in-Editor tutorials in tutorial projects and project templates. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0000Updated Jan 27, 2025Jan 27, 2025
    • Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      1300Updated Jan 24, 2025Jan 24, 2025
    • The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      2500Updated Jan 23, 2025Jan 23, 2025
    • The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      61600Updated Jan 22, 2025Jan 22, 2025
    • The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      227710Updated Jan 22, 2025Jan 22, 2025
    • A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      53000Updated Jan 22, 2025Jan 22, 2025
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Phys…
      C#
      Other
      84000Updated Jan 22, 2025Jan 22, 2025
    • The Logging package provides interfaces for creating and processing runtime events and logging output. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0600Updated Jan 22, 2025Jan 22, 2025
    • General search window for use in the Editor. First target use is for GraphView node search. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0000Updated Jan 22, 2025Jan 22, 2025
    • The mono cecil library from https://www.nuget.org/packages/Mono.Cecil/This package is intended for internal Unity use only. Most Unity users will be better suited using the existing community tooling.To avoid assembly clashes, please use this package if you intend to use Mono.Cecil. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0500Updated Jan 20, 2025Jan 20, 2025
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to autom…
      C#
      Other
      92300Updated Jan 13, 2025Jan 13, 2025
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as …
      C#
      Other
      0400Updated Jan 9, 2025Jan 9, 2025
    • Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0100Updated Jan 9, 2025Jan 9, 2025
    • Provides display and input support for Oculus devices. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      5800Updated Jan 8, 2025Jan 8, 2025
    • Enables you to build mixed reality apps for Meta Quest devices by implementing support for Metas OpenXR extensions. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      0110Updated Dec 27, 2024Dec 27, 2024
    • [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Common utility classes for XR projectsRefer to API documentation for details. Some particularly useful utilities include:▪ Geometry Utilities ▪ Point of closest approach ▪ Closest edge of a polygon ▪ Check if point inside of polygon ▪ Compute 2D convex hull▪ Collection pool▪ Math Uti…
      C#
      Other
      1200Updated Dec 20, 2024Dec 20, 2024
    • A package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      31000Updated Dec 20, 2024Dec 20, 2024
    • Build better player experiences with seamless game data stored securely in the cloud.Use Cloud Save to store your players’ progress and preferences, by doing so you can share this data between all the players’ devices and any game backend services. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
      C#
      Other
      1100Updated Dec 19, 2024Dec 19, 2024