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com.unity.inputsystem
Publiccom.unity.test-framework
Public- Smart camera tools for passionate creators. Cinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort. If youre considering upgrading an older project, please see our upgrade guide in the user manual. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.timeline
Public- The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dep…
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 This package includes the tracked pose driver for the legacy input system, the XR Bindings Seeding Tool and 3Dof Arm Model support for the Tracked Pose Driver. The Tracked Pose Driver is a behavior that enables GameObjects to track input devices, the XR Bindings Seeding Tool adds a m…
- Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
- Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.xr.arcore
PublicProvides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]com.unity.formats.fbx
PublicThe FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]com.unity.entities
Publiccom.unity.collections
Publiccom.unity.physics
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Phys…com.unity.logging
Publiccom.unity.searcher
Public- The mono cecil library from https://www.nuget.org/packages/Mono.Cecil/This package is intended for internal Unity use only. Most Unity users will be better suited using the existing community tooling.To avoid assembly clashes, please use this package if you intend to use Mono.Cecil. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.localization
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to autom…- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as …
com.unity.cloud.gltfast
Publiccom.unity.xr.oculus
Publiccom.unity.xr.meta-openxr
Publiccom.unity.xr.core-utils
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Common utility classes for XR projectsRefer to API documentation for details. Some particularly useful utilities include:▪ Geometry Utilities ▪ Point of closest approach ▪ Closest edge of a polygon ▪ Check if point inside of polygon ▪ Compute 2D convex hull▪ Collection pool▪ Math Uti…com.unity.sharp-zip-lib
PublicA package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]- Build better player experiences with seamless game data stored securely in the cloud.Use Cloud Save to store your players’ progress and preferences, by doing so you can share this data between all the players’ devices and any game backend services. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]