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seungmkim committed Feb 16, 2024
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4 changes: 2 additions & 2 deletions basic-rules-and-legal/feats.html
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Expand Up @@ -2004,8 +2004,8 @@ <h3 id="two-weapon-fighting">Two-Weapon Fighting <small>[General]</small></h3>
for your primary hand lessens by 2 and the one for your off hand lessens by 6.
</p>
<p>
<strong>Normal:</strong> If you wield a second weapon in your off hand, you can get one extra attack per round with
that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your
<strong>Normal:</strong> If you wield a second weapon in your off hand, you can get one extra attack per round
with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your
primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties
are reduced by 2 each. (An unarmed strike is always considered light.)
</p>
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4 changes: 2 additions & 2 deletions divine/divine-minions.html
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Expand Up @@ -87,8 +87,8 @@ <h2 id="creating-a-petitioner">Creating a Petitioner</h2>
all petitioners of a particular plane or deity.
</p>
<p>
<em>Resistances:</em> Depending on the nature of the petitioner’s plane, the petitioner gains resistance 20 against
two of the following effects: acid, cold, electricity, or fire.
<em>Resistances:</em> Depending on the nature of the petitioner’s plane, the petitioner gains resistance 20
against two of the following effects: acid, cold, electricity, or fire.
</p>
<p>
<em>Planar Commitment:</em> Petitioners cannot leave the plane they inhabit. They are teleported one hundred miles
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4 changes: 2 additions & 2 deletions epic/epic-classes.html
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Expand Up @@ -559,8 +559,8 @@ <h2 id="epic-paladin">Epic Paladin</h2>
<p><strong>Hit Die:</strong> d10</p>
<p><strong>Skill Points at Each Additional Level:</strong> 2 + Int modifier</p>
<p>
<strong><i>Lay on Hands</i> (Su):</strong> Each day a paladin can cure a total number of hit points equal to his or
her Charisma bonus (if any) times his or her class level, as normal
<strong><i>Lay on Hands</i> (Su):</strong> Each day a paladin can cure a total number of hit points equal to his
or her Charisma bonus (if any) times his or her class level, as normal
</p>
<p>
<strong>Smite Evil (Su):</strong> The epic paladin adds his or her class level to damage with any smite evil
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2 changes: 1 addition & 1 deletion epic/epic-obstacles.html
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Expand Up @@ -366,7 +366,7 @@ <h2 id="slimes-molds-and-fungi">Slimes, Molds, and Fungi</h2>
For purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants. Like traps,
dangerous slimes and molds have Challenge Ratings, and characters earn experience points for encountering them.
</p>
<p><strong>Flux Slime (CR 21):</strong> </p>
<p><strong>Flux Slime (CR 21):</strong></p>
<p>
Flux slime appears as a clear, viscous liquid that seeps from some unseen origin point. This origin point is
extradimensional, so the slime may even appear in midair. As the slime flows, it settles and fills the area around
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10 changes: 5 additions & 5 deletions epic/epic-skills.html
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Expand Up @@ -992,7 +992,7 @@ <h2 id="spot">Spot</h2>
what it truly is. No Will save is required, and the character doesn’t have to interact with the illusion (but he
or she must be able to see it).
</p>
<p><strong>Using Spot to Read Lips:</strong> </p>
<p><strong>Using Spot to Read Lips:</strong></p>
<table data-debug="no-caption" class="half-width-table">
<tbody>
<tr>
Expand All @@ -1010,8 +1010,8 @@ <h2 id="spot">Spot</h2>
</tbody>
</table>
<p>
<strong>Pronounce Unfamiliar Language:</strong> This use of the skill allows a character to repeat the speech of an
observed creature, potentially allowing a comrade to translate the speech. It doesn’t grant the character any
<strong>Pronounce Unfamiliar Language:</strong> This use of the skill allows a character to repeat the speech of
an observed creature, potentially allowing a comrade to translate the speech. It doesn’t grant the character any
ability to understand the language spoken.
</p>
<h2 id="survival">Survival</h2>
Expand Down Expand Up @@ -1209,8 +1209,8 @@ <h2 id="use-rope">Use Rope</h2>
</table>
<p><strong>Quick Splicing:</strong> The character can splice two ropes together as a move-equivalent action.</p>
<p>
<strong>Tie Unique Knot:</strong> The character can tie a knot that only he or she knows how to untie. This doesn’t
affect any Escape Artist checks made to escape these bindings.
<strong>Tie Unique Knot:</strong> The character can tie a knot that only he or she knows how to untie. This
doesn’t affect any Escape Artist checks made to escape these bindings.
</p>
<p>
<strong>Animate Held Rope:</strong> The character can command any rope he or she holds as if it had the
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