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sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color. #8572

sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color.

sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color. #8572

This workflow is awaiting approval from a maintainer in #8327
Triggered via pull request January 17, 2025 23:10
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This workflow is awaiting approval from a maintainer in #8327

build.yml

on: pull_request
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