Demo in branch "demo": (https://github.com/expressobits/steam-multiplayer-peer/tree/demo)
It uses some codes that are close to GodotSteam's SteamNetworkingSockets(), but all aimed at integrating Godot 4's MultiplayerPeerExtension
The extension remains extremely simple and if necessary to have lobbies it must be implemented one level higher, it is recommended to use godotsteam.
This code was built on top of small experiments by Zennyth[https://github.com/Zennyth] , greenfox1505[https://github.com/greenfox1505] and MichaelMacha[https://github.com/MichaelMacha]
At some point I intend to integrate channels to be used in rpcs commands, but currently it is only necessary to use channel 0 or the default rpcs