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{ ✅ Designed for CodeVed (Round 2) at Gita Samhita } – 2026, GSSS SSFGC, Mysuru, this interactive web application fuses classic Tic-Tac-Toe with competitive Java programming challenges.

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Code & Conquer: Tic-Tac-Toe

Round 2 Technical Event, CodVed - 2026 · Gita Samhita - 2026

Gita Samhita 2026 CodeVed Round 2 GSSS SSFGC Mysuru

HTML5 Java Zero Dependencies AI Engine Developer

Code & Conquer: Tic Tac Toe

A browser-based interactive Tic-Tac-Toe challenge designed for the technical round of the annual inter-collegiate fest, blending game mechanics with competitive programming logic and output prediction.

🏛️ Event & Academic Attribution

Attribute Details
Institution GSSS Simha Subbamahalakshmi First Grade College (GSSS SSFGC), Mysuru, Karnataka
Fest / Festivity Gita Samhita - 2026 (Annual Inter-Collegiate Fest)
Technical Event CodeVed
Event Stage Round 2: Technical Output Prediction & Board Conquest
Lead Developer Nisarga NS
Academic Term Developed during 2nd Year, 4th Semester
Contact Email nisargans011@gmail.com

📌 Project Overview

This project is a custom web implementation of the classic Tic-Tac-Toe game with a unique technical twist. Instead of placing symbols in a regular board, participants are challenged to predict the output of Java code snippets. Each correct prediction allows the user to place their mark on the board, while a wrong answer or timeout gives the computer an opportunity to respond.

The application is designed for an event environment, where competitive participation, quick thinking, and technical accuracy matter. It transforms a familiar game into an engaging academic and technical challenge suitable for fest-based technical events.


🎯 Objective

The goal of the project is to:

  • create an interactive and engaging game for technical event participants,
  • test coding knowledge through output prediction,
  • simulate competitive board-based gameplay in a web environment,
  • provide a fun and polished interface for event execution,
  • encourage student participation in coding and logic-based challenges.

✨ Features

  • Interactive Tic-Tac-Toe gameplay in the browser
  • Java output prediction question flow for each move
  • Real-time timer for each question
  • Dynamic scoring and marks tracking
  • Participant-wise result tracking
  • Next participant reset mechanism
  • Responsive layout for desktop and smaller screens
  • Clean UI designed for event presentation
  • Feedback for correct and incorrect answers
  • Simple, lightweight front-end implementation without complex dependencies

🧠 Gameplay Mechanics

The project follows a game-style technical challenge format:

  1. A participant enters a name and starts the game.
  2. A Java snippet is displayed to the player.
  3. The participant predicts the program output.
  4. If the answer is correct, the player earns a move and marks the board.
  5. If the answer is incorrect or the timer ends, the computer takes the move.
  6. Each correct move contributes to the participant’s total marks.
  7. Results are displayed after completion for evaluation and ranking.

This turns traditional Tic-Tac-Toe into a competitive technical challenge focused on debugging, logic reasoning, and output prediction.


🛠️ Technologies Used

  • HTML5
  • CSS3
  • JavaScript
  • Browser-based front-end logic

This project is intentionally lightweight and easy to run without any installation or build tools.


🚀 How to Run

  1. Download or clone the project repository.
  2. Open the file named Tic_Tac_Toe.html in a browser.
  3. Enter the participant name.
  4. Start the game and begin playing.

Example

Open the file directly in any modern browser:

# No dependencies required
# Simply open the HTML file in the browser

📁 Project Structure

Tic_Tac_Toe/
├── Tic_Tac_Toe.html
├── README.md
└── assets/   (if added later for screenshots or resources)

🖼️ Screenshots / Media

This section is intentionally reserved for event visuals, gameplay screenshots, and demo images.

Placeholder for project images

Screenshot (462) Screenshot (464) image

🧪 Use Case

This project is suitable for:

  • technical event competitions,
  • college fest coding rounds,
  • academic demonstration projects,
  • interactive classroom learning activities,
  • logic-based game showcases.

👨‍💻 Developer Information


📚 Academic Significance

The project demonstrates practical application of:

  • web development fundamentals,
  • event-driven programming,
  • JavaScript DOM manipulation,
  • UI/UX design for interactive experiences,
  • logical reasoning and challenge-based game design,
  • technology integration for academic and festive use cases.

📝 Notes

This project was created as part of the Gita Samhita - 2026 event activities and is aligned with the CodeVed technical event theme. The objective was not only to build a working game but also to present it in a polished, engaging, and competition-ready format.


📜 License

This project is intended for academic and event demonstration purposes. If you are using it for further academic or institutional presentation, please credit the developer and institution appropriately.


🤝 Acknowledgements

  • GSSS Simha Subbamahalakshmi First Grade College, Mysuru
  • Gita Samhita - 2026 Organizers
  • CodeVed Team and participants
  • All mentors, faculty, and peers who supported the development and execution of the project

📩 Contact

For project inquiries, collaborations, or event-related discussions:

Email: nisargans011@gmail.com

About

{ ✅ Designed for CodeVed (Round 2) at Gita Samhita } – 2026, GSSS SSFGC, Mysuru, this interactive web application fuses classic Tic-Tac-Toe with competitive Java programming challenges.

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