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Added macOS platform layer
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nicklockwood committed Feb 10, 2020
1 parent 5e6d652 commit 77aab6b
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221 changes: 221 additions & 0 deletions Source/Rampage.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1110"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "01603909236836E200E22F31"
BuildableName = "RampageMac.app"
BlueprintName = "RampageMac"
ReferencedContainer = "container:Rampage.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "01603909236836E200E22F31"
BuildableName = "RampageMac.app"
BlueprintName = "RampageMac"
ReferencedContainer = "container:Rampage.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "01603909236836E200E22F31"
BuildableName = "RampageMac.app"
BlueprintName = "RampageMac"
ReferencedContainer = "container:Rampage.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
2 changes: 2 additions & 0 deletions Source/Rampage/SoundManager.swift
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Expand Up @@ -23,7 +23,9 @@ public class SoundManager: NSObject, AVAudioPlayerDelegate {

public extension SoundManager {
func activate() throws {
#if os(iOS)
try AVAudioSession.sharedInstance().setActive(true)
#endif
}

func preload(_ url: URL, channel: Int? = nil) throws -> AVAudioPlayer {
Expand Down
26 changes: 26 additions & 0 deletions Source/RampageMac/AppDelegate.swift
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//
// AppDelegate.swift
// RampageMac
//
// Created by Nick Lockwood on 29/10/2019.
// Copyright © 2019 Nick Lockwood. All rights reserved.
//

import Cocoa

@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {



func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
}

func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}


}

58 changes: 58 additions & 0 deletions Source/RampageMac/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "mac",
"size" : "16x16",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "16x16",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "32x32",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "32x32",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "128x128",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "128x128",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "256x256",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "256x256",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "512x512",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "512x512",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
6 changes: 6 additions & 0 deletions Source/RampageMac/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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