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Add DXSDK_DIR env vars, since that's far better than messing them int…
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…o global paths.

Engine and game should now now compile for freshly and correctly installed DX SDK.

git-svn-id: https://svn.thedarkmod.com/svn/darkmod_src/trunk@5359 49c82d7f-2e2a-0410-a16f-ae8f201b507f
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serpentine committed Mar 26, 2012
1 parent fbc18ff commit 36db1bc
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Showing 2 changed files with 5 additions and 1 deletion.
4 changes: 3 additions & 1 deletion engine.vcxproj
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release Without MFC|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release Without MFC|Win32'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)lib\$(PlatformShortName);$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'">
<Link>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
2 changes: 2 additions & 0 deletions game.vcxproj
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Expand Up @@ -181,6 +181,8 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release Without MFC|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release Without MFC|Win32'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)lib\$(PlatformShortName);$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent />
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