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clang format (#681)
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Co-authored-by: MegaMech <[email protected]>
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github-actions[bot] and MegaMech authored Sep 15, 2024
1 parent b42cf5a commit 39be31b
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Showing 5 changed files with 82 additions and 82 deletions.
5 changes: 3 additions & 2 deletions src/code_80005FD0.c
Original file line number Diff line number Diff line change
Expand Up @@ -5433,7 +5433,8 @@ void func_80014DE4(s32 cameraIndex) {
D_80164678[cameraIndex] = D_80164670[cameraIndex];
if ((gModeSelection != 1) && ((gCourseIndexInCup == COURSE_ONE) || (gDemoMode == (u16) 1))) {
D_80164678[cameraIndex] = 0;
} else if ((D_80164678[cameraIndex] != 0) && (D_80164678[cameraIndex] != (s16) 1) && (D_80164678[cameraIndex] != 2) && (D_80164678[cameraIndex] != 3)) {
} else if ((D_80164678[cameraIndex] != 0) && (D_80164678[cameraIndex] != (s16) 1) &&
(D_80164678[cameraIndex] != 2) && (D_80164678[cameraIndex] != 3)) {
D_80164678[cameraIndex] = 0;
}
D_80164680[cameraIndex] = -1;
Expand Down Expand Up @@ -5531,7 +5532,7 @@ f32 func_80014EE4(f32 arg0, s32 arg1) {
return arg0;
}

void calculate_camera_up_vector(Camera *camera, s32 cameraIndex) {
void calculate_camera_up_vector(Camera* camera, s32 cameraIndex) {
f32 xnorm;
f32 ynorm;
f32 znorm;
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2 changes: 1 addition & 1 deletion src/code_80091750.c
Original file line number Diff line number Diff line change
Expand Up @@ -11972,7 +11972,7 @@ void func_800AF270(struct_8018D9E0_entry* arg0) {
func_8009A640(arg0->D_8018DEE0_index, 0, sp30,
segmented_to_virtual_dupe_2(gCharacterCelebrateAnimation[temp_v0]));
func_800CA0B8();
func_800C90F4(0U, (sp30 * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80 ,0x07));
func_800C90F4(0U, (sp30 * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x07));
func_800CA0A0();
}
}
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2 changes: 1 addition & 1 deletion src/ending/camera_junk.c
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
#include "main.h"

void update_camera_podium_ceremony(void) {
Camera *camera;
Camera* camera;
f32 x_dist;
f32 y_dist;
f32 z_dist;
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151 changes: 75 additions & 76 deletions src/ending/ceremony_and_credits.h
Original file line number Diff line number Diff line change
Expand Up @@ -99,18 +99,18 @@ struct CutsceneSplinePoint {
};

struct Cutscene {
/* 0x0 */ void (*shot)(CinematicCamera *);
/* 0x0 */ void (*shot)(CinematicCamera*);
/* 0x4 */ s16 duration;
/* 0x6 */ // s16 pad;
}; /* size = 0x8 */

typedef void (*CameraEvent)(CinematicCamera *c);
typedef void (*CameraEvent)(CinematicCamera* c);
typedef CameraEvent CutsceneShot;

/* Function Prototypes */

void init_cinematic_camera(void);
s32 func_80283648(Camera *);
s32 func_80283648(Camera*);
void vec3f_set_dupe(Vec3f, f32, f32, f32);
void vec3s_set_dupe(Vec3s, s16, s16, s16);
void vec3f_clear(Vec3f);
Expand All @@ -121,86 +121,85 @@ void func_80282040(void);
void func_80282048(void);
void rotate_y_vec3f(Vec3f, Vec3f, s16);
void rotate_x_vec3f(Vec3f, Vec3f, s16);
s32 f32_lerp(f32 *, f32, f32);
s32 ease_out_transition(s16 *, s16, s16);
s32 adjust_f32_value_transition(f32 *, f32, f32);
s32 adjust_s16_value_transition(s16 *, s16, s16);
s32 f32_lerp(f32*, f32, f32);
s32 ease_out_transition(s16*, s16, s16);
s32 adjust_f32_value_transition(f32*, f32, f32);
s32 adjust_s16_value_transition(s16*, s16, s16);
void reset_spline(void);
void reset_spline_wrap(CinematicCamera *);
void calculate_distance_angle_y_and_angle_y_to_xz(Vec3f, Vec3f, f32 *, s16 *, s16 *);
void reset_spline_wrap(CinematicCamera*);
void calculate_distance_angle_y_and_angle_y_to_xz(Vec3f, Vec3f, f32*, s16*, s16*);
void apply_distance_angle_y_and_angle_y_to_xz(Vec3f, Vec3f, f32, s16, s16);
void aborting_cinematic_function(Vec3f, Vec3f, Vec3f, Vec3s);
void evaluate_cubic_spline(f32, Vec3f, f32 *, f32[], f32[], f32[], f32[]);
s32 move_point_along_spline(Vec3f, f32 *, struct struct_80283430[], s16 *, f32 *);
void func_80282BE4(struct struct_80283430 *, s8, u8, s8, Vec3s, s32);
void func_80282C40(struct struct_80283430 *, struct struct_80282C40 *, s32);
s32 move_cinematic_camera_along_spline(CinematicCamera *, struct struct_80286A04 *,
struct struct_80286A04 *, s32);
void func_80282E58(CinematicCamera *, struct struct_80282C40 *, s32);
void func_80282EAC(s32, CinematicCamera *, s16, s16, s16);
void func_80282F00(s16 *, s16);
void func_80282F44(s32, CinematicCamera *, Camera *);
void func_802830B4(CinematicCamera *, s16, s16, s16);
void func_80283100(CinematicCamera *, f32 *);
void evaluate_cubic_spline(f32, Vec3f, f32*, f32[], f32[], f32[], f32[]);
s32 move_point_along_spline(Vec3f, f32*, struct struct_80283430[], s16*, f32*);
void func_80282BE4(struct struct_80283430*, s8, u8, s8, Vec3s, s32);
void func_80282C40(struct struct_80283430*, struct struct_80282C40*, s32);
s32 move_cinematic_camera_along_spline(CinematicCamera*, struct struct_80286A04*, struct struct_80286A04*, s32);
void func_80282E58(CinematicCamera*, struct struct_80282C40*, s32);
void func_80282EAC(s32, CinematicCamera*, s16, s16, s16);
void func_80282F00(s16*, s16);
void func_80282F44(s32, CinematicCamera*, Camera*);
void func_802830B4(CinematicCamera*, s16, s16, s16);
void func_80283100(CinematicCamera*, f32*);
void func_80283240(s16);
s32 cutscene_event(CameraEvent event, CinematicCamera *, s16, s16);
s32 cutscene_event(CameraEvent event, CinematicCamera*, s16, s16);
s32 func_80283330(s32);
s32 func_8028336C(CinematicCamera *, Camera *);
s32 func_8028336C(CinematicCamera*, Camera*);
s32 cinematic_stub(void);
void wrap_func_8028100C(CinematicCamera *);
void wrap_func_80280FFC(CinematicCamera *);
void animation_apears_sliding_borders(CinematicCamera *);
void animation_disapears_sliding_borders(CinematicCamera *);
void wrap_func_80092C80(CinematicCamera *);
void play_sound_welcome(CinematicCamera *);
void wrap_func_800CA0CC(CinematicCamera *);
void play_sound_congratulation(CinematicCamera *);
void play_sound_balloon_pop(CinematicCamera *);
void play_sound_fish(CinematicCamera *);
void play_sound_fish_2(CinematicCamera *);
void play_sound_shoot_trophy(CinematicCamera *);
void play_sound_podium(CinematicCamera *);
void play_sound_trophy(CinematicCamera *);
void func_80283A54(CinematicCamera *);
void func_80283A7C(CinematicCamera *);
void func_80283B6C(CinematicCamera *);
void func_80283BA4(CinematicCamera *);
void func_80283BF0(CinematicCamera *);
void func_80283C14(CinematicCamera *);
void wrap_func_800CB134(CinematicCamera *);
void wrap_func_800CB14C(CinematicCamera *);
void func_80283C78(CinematicCamera *);
void func_80283CA8(CinematicCamera *);
void func_80283CD0(CinematicCamera *);
void play_sound_farewell(CinematicCamera *);
void func_80283D2C(CinematicCamera *);
void func_80283EA0(CinematicCamera *);
void copy_player_two_in_camera(CinematicCamera *);
void lerp_player_two_in_camera(CinematicCamera *);
void func_80283F6C(CinematicCamera *);
void copy_player_three_in_camera(CinematicCamera *);
void lerp_player_three_in_camera(CinematicCamera *);
void func_80284068(CinematicCamera *);
void func_802840C8(CinematicCamera *);
void func_80284154(CinematicCamera *);
void func_80284184(CinematicCamera *);
void func_802841E8(CinematicCamera *);
void func_8028422C(CinematicCamera *);
void func_802842A8(CinematicCamera *);
void func_802842D8(CinematicCamera *);
void func_80284308(CinematicCamera *);
void func_80284418(CinematicCamera *);
void func_80284494(CinematicCamera *);
void func_802844FC(CinematicCamera *);
void func_8028454C(CinematicCamera *);
void func_802845EC(CinematicCamera *);
void func_8028461C(CinematicCamera *);
void func_80284648(CinematicCamera *);
void wrap_func_8028100C(CinematicCamera*);
void wrap_func_80280FFC(CinematicCamera*);
void animation_apears_sliding_borders(CinematicCamera*);
void animation_disapears_sliding_borders(CinematicCamera*);
void wrap_func_80092C80(CinematicCamera*);
void play_sound_welcome(CinematicCamera*);
void wrap_func_800CA0CC(CinematicCamera*);
void play_sound_congratulation(CinematicCamera*);
void play_sound_balloon_pop(CinematicCamera*);
void play_sound_fish(CinematicCamera*);
void play_sound_fish_2(CinematicCamera*);
void play_sound_shoot_trophy(CinematicCamera*);
void play_sound_podium(CinematicCamera*);
void play_sound_trophy(CinematicCamera*);
void func_80283A54(CinematicCamera*);
void func_80283A7C(CinematicCamera*);
void func_80283B6C(CinematicCamera*);
void func_80283BA4(CinematicCamera*);
void func_80283BF0(CinematicCamera*);
void func_80283C14(CinematicCamera*);
void wrap_func_800CB134(CinematicCamera*);
void wrap_func_800CB14C(CinematicCamera*);
void func_80283C78(CinematicCamera*);
void func_80283CA8(CinematicCamera*);
void func_80283CD0(CinematicCamera*);
void play_sound_farewell(CinematicCamera*);
void func_80283D2C(CinematicCamera*);
void func_80283EA0(CinematicCamera*);
void copy_player_two_in_camera(CinematicCamera*);
void lerp_player_two_in_camera(CinematicCamera*);
void func_80283F6C(CinematicCamera*);
void copy_player_three_in_camera(CinematicCamera*);
void lerp_player_three_in_camera(CinematicCamera*);
void func_80284068(CinematicCamera*);
void func_802840C8(CinematicCamera*);
void func_80284154(CinematicCamera*);
void func_80284184(CinematicCamera*);
void func_802841E8(CinematicCamera*);
void func_8028422C(CinematicCamera*);
void func_802842A8(CinematicCamera*);
void func_802842D8(CinematicCamera*);
void func_80284308(CinematicCamera*);
void func_80284418(CinematicCamera*);
void func_80284494(CinematicCamera*);
void func_802844FC(CinematicCamera*);
void func_8028454C(CinematicCamera*);
void func_802845EC(CinematicCamera*);
void func_8028461C(CinematicCamera*);
void func_80284648(CinematicCamera*);
void func_802846AC(void);
void func_802846B4(CinematicCamera *);
void func_802846E4(CinematicCamera *);
void func_802847CC(CinematicCamera *);
void play_cutscene(CinematicCamera *);
void func_802846B4(CinematicCamera*);
void func_802846E4(CinematicCamera*);
void func_802847CC(CinematicCamera*);
void play_cutscene(CinematicCamera*);
void ceremony_transition_sliding_borders(void);

/* This is where I'd put my static data, if I had any */
Expand Down
4 changes: 2 additions & 2 deletions src/ending/code_80280000.c
Original file line number Diff line number Diff line change
Expand Up @@ -64,8 +64,8 @@ void func_80280038(void) {
render_set_position(matrix, 0);
render_course(D_800DC5EC);
render_course_actors(D_800DC5EC);
render_object(PLAYER_ONE+SCREEN_MODE_1P);
render_player_snow_effect(PLAYER_ONE+SCREEN_MODE_1P);
render_object(PLAYER_ONE + SCREEN_MODE_1P);
render_player_snow_effect(PLAYER_ONE + SCREEN_MODE_1P);
ceremony_transition_sliding_borders();
func_80281C40();
init_rdp();
Expand Down

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