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add a very basic console-only example of how to read add/remove entit…
…y events. fixes #39
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examples | ||
devtools-extension | ||
test | ||
.github |
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import ECS from 'ecs' | ||
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const WIDGET_QUERY = [ 'widget' ] | ||
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const constants = { | ||
FIXED_STEP_MS: 16, // fixed steps run @ 62.5fps (16ms per frame) | ||
} | ||
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const Global = { | ||
world: undefined, // ECS instance | ||
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// timekeeping (in milliseconds) | ||
lastFrameTime: 0, // time the last frame ran | ||
accumulator: 0, // accumulate time to run ticks at a fixed rate | ||
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tick: 0, // total number of frames elapsed | ||
} | ||
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async function main () { | ||
// init | ||
Global.world = ECS.createWorld() | ||
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// add all of the game's systems | ||
ECS.addSystem(Global.world, widgetSpawnerSystem) | ||
ECS.addSystem(Global.world, scoreSystem) | ||
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// start the simulation loop | ||
simLoop() | ||
} | ||
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function simLoop () { | ||
const world = Global.world | ||
const { FIXED_STEP_MS } = constants | ||
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const newTime = performance.now() | ||
const frameTime = newTime - Global.lastFrameTime | ||
Global.lastFrameTime = newTime | ||
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Global.accumulator += frameTime | ||
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// reset accumulator when > 2 seconds of time has elapsed since last step | ||
// e.g., when the game window is restored after being hidden for a while | ||
if (Global.accumulator > 2000) | ||
Global.accumulator = 0 | ||
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// run the game's physics and logic in fixed timesteps (great for physics stability and network determinism) | ||
while (Global.accumulator >= FIXED_STEP_MS) { | ||
Global.accumulator -= FIXED_STEP_MS | ||
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ECS.fixedUpdate(world, FIXED_STEP_MS) | ||
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ECS.cleanup(world) | ||
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Global.tick++ | ||
} | ||
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//requestAnimationFrame(simLoop) | ||
setTimeout(simLoop, 1000 / 60) | ||
} | ||
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main() | ||
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function createWidgetEntity (world) { | ||
const w = ECS.createEntity(world) | ||
ECS.addComponentToEntity(world, w, 'widget', { | ||
frameTTL: 60, // after 60 frames this widget should be removed | ||
}) | ||
} | ||
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// spawns new widgets entities | ||
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function widgetSpawnerSystem (world) { | ||
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const onFixedUpdate = function (dt) { | ||
// spawn 1 widget per 60 ticks | ||
if (Global.tick % 60 === 0) | ||
createWidgetEntity(world, Global.tick) | ||
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// remove any widgets that have expired | ||
for (const e of ECS.getEntities(world, WIDGET_QUERY)) { | ||
if (e.widget.frameTTL === 0) | ||
ECS.removeEntity(world, e) | ||
else | ||
e.widget.frameTTL-- | ||
} | ||
} | ||
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return { onFixedUpdate } | ||
} | ||
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// imagine a system that calculates score based on how many widgets were added/removed on a given frame | ||
function scoreSystem (world) { | ||
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const result = { | ||
count: 0, | ||
entries: new Array(100), | ||
} | ||
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const onFixedUpdate = function (dt) { | ||
ECS.getEntities(world, WIDGET_QUERY, 'added', result) | ||
if (result.count) | ||
console.log('widgets added:', result.count) | ||
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ECS.getEntities(world, WIDGET_QUERY, 'removed', result) | ||
if (result.count) | ||
console.log('widgets removed:', result.count) | ||
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} | ||
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return { onFixedUpdate } | ||
} | ||
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title class="titleText"> ECS example - event handling </title> | ||
<meta name="description" content="ECS example - event handling" /> | ||
<meta name="author" content="Michael Reinstein" /> | ||
<meta name="viewport" content="width=device-width" /> | ||
<meta name="viewport" content="initial-scale=1, maximum-scale=1" /> | ||
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<meta name="apple-mobile-web-app-capable" content="yes" /> | ||
<meta name="mobile-web-app-capable" content="yes" /> | ||
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<style> | ||
* { | ||
font-family: 'HelveticaNeue-Light', 'Helvetica Neue Light', | ||
'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', | ||
sans-serif; | ||
font-weight: 300; | ||
} | ||
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body { | ||
background-color: #666; | ||
padding: 0; | ||
margin: 0; | ||
transition: opacity 0.27s; | ||
} | ||
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body, canvas, img { | ||
image-rendering: pixelated; | ||
} | ||
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canvas { | ||
background-color: #333; | ||
border: none; | ||
-ms-interpolation-mode: nearest-neighbor; | ||
image-rendering: -moz-crisp-edges; | ||
image-rendering: pixelated; | ||
} | ||
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canvas::-webkit-scrollbar { | ||
display: none; | ||
} | ||
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</style> | ||
</head> | ||
<body> | ||
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<canvas> </canvas> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"ecs": "../../ecs.js", | ||
"remove-array-items": "https://cdn.skypack.dev/pin/[email protected]/mode=imports,min/optimized/remove-array-items.js" | ||
} | ||
} | ||
</script> | ||
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<script type="module" src="./app.js"> </script> | ||
</body> | ||
</html> |