WebGPURenderer: Introduce compileComputeAsync()#32551
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RenaudRohlinger wants to merge 7 commits intomrdoob:devfrom
Open
WebGPURenderer: Introduce compileComputeAsync()#32551RenaudRohlinger wants to merge 7 commits intomrdoob:devfrom
RenaudRohlinger wants to merge 7 commits intomrdoob:devfrom
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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sunag
reviewed
Dec 15, 2025
sunag
reviewed
Dec 15, 2025
src/renderers/common/Renderer.js
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| function reportProgress() { | ||
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| if ( onProgress !== null ) onProgress( compilationDone / compilationTotal * 100 ); |
Collaborator
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I think this calculation should be done on the user side. Maybe we could use ProgressEvent() to follow the pattern used in Loader?
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Updated the PR with the ProgressEvent()pattern!
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Description
Same logic as
compileAsync(),compileComputeAsync()Prevent freeze in runtime.Example usage:
Before:

After:

Also added a basic
onProgresscallback for bothcompileandcompileCompute:This contribution is funded by Utsubo && Three.js Blocks