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GLTFExporter: Push nodes parent-first instead of child-first #31125

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May 18, 2025
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9 changes: 5 additions & 4 deletions examples/jsm/exporters/GLTFExporter.js
Original file line number Diff line number Diff line change
Expand Up @@ -2408,6 +2408,9 @@ class GLTFWriter {

if ( object.isSkinnedMesh ) this.skins.push( object );

const nodeIndex = json.nodes.push( nodeDef ) - 1;
nodeMap.set( object, nodeIndex );

if ( object.children.length > 0 ) {

const children = [];
Expand All @@ -2418,9 +2421,9 @@ class GLTFWriter {

if ( child.visible || options.onlyVisible === false ) {

const nodeIndex = await this.processNodeAsync( child );
const childNodeIndex = await this.processNodeAsync( child );

if ( nodeIndex !== null ) children.push( nodeIndex );
if ( childNodeIndex !== null ) children.push( childNodeIndex );

}

Expand All @@ -2436,8 +2439,6 @@ class GLTFWriter {

} );

const nodeIndex = json.nodes.push( nodeDef ) - 1;
nodeMap.set( object, nodeIndex );
return nodeIndex;

}
Expand Down