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Expose RuntimeShader related API. #145

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2 changes: 1 addition & 1 deletion include/c/sk_imagefilter.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ SK_C_API sk_imagefilter_t* sk_imagefilter_new_spot_lit_diffuse(const sk_point3_t
SK_C_API sk_imagefilter_t* sk_imagefilter_new_distant_lit_specular(const sk_point3_t* direction, sk_color_t lightColor, float surfaceScale, float ks, float shininess, const sk_imagefilter_t* input, const sk_rect_t* cropRect);
SK_C_API sk_imagefilter_t* sk_imagefilter_new_point_lit_specular(const sk_point3_t* location, sk_color_t lightColor, float surfaceScale, float ks, float shininess, const sk_imagefilter_t* input, const sk_rect_t* cropRect);
SK_C_API sk_imagefilter_t* sk_imagefilter_new_spot_lit_specular(const sk_point3_t* location, const sk_point3_t* target, float specularExponent, float cutoffAngle, sk_color_t lightColor, float surfaceScale, float ks, float shininess, const sk_imagefilter_t* input, const sk_rect_t* cropRect);

SK_C_API sk_imagefilter_t* sk_imagefilter_new_runtime_shader(const sk_runtimeshaderbuilder_t* builder, float maxSampleRadius, const char* childShaderNames[], const sk_imagefilter_t* inputs[], int inputCount);

SK_C_PLUS_PLUS_END_GUARD

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3 changes: 3 additions & 0 deletions include/c/sk_runtimeeffect.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,9 @@ SK_C_API void sk_runtimeeffect_get_child_name(const sk_runtimeeffect_t* effect,
SK_C_API void sk_runtimeeffect_get_child_from_index(const sk_runtimeeffect_t* effect, int index, sk_runtimeeffect_child_t* cchild);
SK_C_API void sk_runtimeeffect_get_child_from_name(const sk_runtimeeffect_t* effect, const char* name, size_t len, sk_runtimeeffect_child_t* cchild);

SK_C_API sk_runtimeshaderbuilder_t* sk_runtimeshaderbuilder_new(const sk_runtimeeffect_t* effect, sk_data_t* uniforms, sk_flattenable_t** children, size_t childCount);
SK_C_API void sk_runtimeshaderbuilder_destructor(sk_runtimeshaderbuilder_t* builder);

SK_C_PLUS_PLUS_END_GUARD

#endif
2 changes: 2 additions & 0 deletions include/c/sk_types.h
Original file line number Diff line number Diff line change
Expand Up @@ -1053,6 +1053,8 @@ typedef struct {
int fIndex;
} sk_runtimeeffect_child_t;

typedef struct sk_runtimeshaderbuilder_t sk_runtimeshaderbuilder_t;

typedef enum {
NEAREST_SK_FILTER_MODE,
LINEAR_SK_FILTER_MODE,
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6 changes: 6 additions & 0 deletions include/effects/SkRuntimeEffect.h
Original file line number Diff line number Diff line change
Expand Up @@ -430,6 +430,10 @@ class SkRuntimeEffectBuilder {
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(fEffect->children().size()) {}
explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, std::vector<SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(std::move(children)) {}

SkRuntimeEffectBuilder(SkRuntimeEffectBuilder&&) = default;
SkRuntimeEffectBuilder(const SkRuntimeEffectBuilder&) = default;
Expand Down Expand Up @@ -475,6 +479,8 @@ class SK_API SkRuntimeShaderBuilder : public SkRuntimeEffectBuilder {
explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
// This is currently required by Android Framework but may go away if that dependency
// can be removed.
explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, std::vector<SkRuntimeEffect::ChildPtr> children)
: SkRuntimeEffectBuilder(std::move(effect), std::move(uniforms), std::move(children)) {}
SkRuntimeShaderBuilder(const SkRuntimeShaderBuilder&) = default;
~SkRuntimeShaderBuilder();

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12 changes: 12 additions & 0 deletions src/c/sk_imagefilter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,3 +143,15 @@ sk_imagefilter_t* sk_imagefilter_new_point_lit_specular(const sk_point3_t* locat
sk_imagefilter_t* sk_imagefilter_new_spot_lit_specular(const sk_point3_t* location, const sk_point3_t* target, float specularExponent, float cutoffAngle, sk_color_t lightColor, float surfaceScale, float ks, float shininess, const sk_imagefilter_t* input, const sk_rect_t* cropRect) {
return ToImageFilter(SkImageFilters::SpotLitSpecular(*AsPoint3(location), *AsPoint3(target), specularExponent, cutoffAngle, lightColor, surfaceScale, ks, shininess, sk_ref_sp(AsImageFilter(input)), AsRect(cropRect)).release());
}

sk_imagefilter_t* sk_imagefilter_new_runtime_shader(const sk_runtimeshaderbuilder_t* builder, float maxSampleRadius, const char* childShaderNames[], const sk_imagefilter_t* inputs[], int inputCount){
std::vector<std::string_view> childShaderNameVector(inputCount);
std::vector<sk_sp<SkImageFilter>> inputsVector(inputCount);
for (size_t i = 0; i < inputCount; i++) {
childShaderNameVector[i] = childShaderNames[i];
inputsVector[i] = sk_ref_sp(AsImageFilter(inputs[i]));
}

sk_sp<SkImageFilter> imageFilter = SkImageFilters::RuntimeShader(*AsRuntimeShaderBuilder(builder), childShaderNameVector.data(), inputsVector.data(), inputCount);
return ToImageFilter(imageFilter.release());
}
14 changes: 14 additions & 0 deletions src/c/sk_runtimeeffect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -129,3 +129,17 @@ void sk_runtimeeffect_get_child_from_index(const sk_runtimeeffect_t* effect, int
void sk_runtimeeffect_get_child_from_name(const sk_runtimeeffect_t* effect, const char* name, size_t len, sk_runtimeeffect_child_t* cchild) {
*cchild = *ToRuntimeEffectChild(AsRuntimeEffect(effect)->findChild(std::string_view(name, len)));
}

sk_runtimeshaderbuilder_t* sk_runtimeshaderbuilder_new(const sk_runtimeeffect_t* effect, sk_data_t* uniforms, sk_flattenable_t** children, size_t childCount)
{
std::vector<SkRuntimeEffect::ChildPtr> skChildren(childCount);
for (size_t i = 0; i < childCount; i++) {
skChildren[i] = sk_ref_sp(AsFlattenable(children[i]));
}
SkRuntimeShaderBuilder* builder = new SkRuntimeShaderBuilder(sk_ref_sp(AsRuntimeEffect(effect)), sk_ref_sp(AsData(uniforms)), std::move(skChildren));
return ToRuntimeShaderBuilder(builder);
}

void sk_runtimeshaderbuilder_destructor(sk_runtimeshaderbuilder_t* builder) {
delete AsRuntimeShaderBuilder(builder);
}
1 change: 1 addition & 0 deletions src/c/sk_types_priv.h
Original file line number Diff line number Diff line change
Expand Up @@ -134,6 +134,7 @@ DEF_CLASS_MAP(SkRegion, sk_region_t, Region)
DEF_CLASS_MAP(SkRRect, sk_rrect_t, RRect)
DEF_CLASS_MAP(SkRTreeFactory, sk_rtree_factory_t, RTreeFactory)
DEF_CLASS_MAP(SkRuntimeEffect, sk_runtimeeffect_t, RuntimeEffect)
DEF_CLASS_MAP(SkRuntimeShaderBuilder, sk_runtimeshaderbuilder_t, RuntimeShaderBuilder)
DEF_CLASS_MAP(SkShader, sk_shader_t, Shader)
DEF_CLASS_MAP(SkStream, sk_stream_t, Stream)
DEF_CLASS_MAP(SkStreamAsset, sk_stream_asset_t, StreamAsset)
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