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Finish texture replacement for jubeat/gitadora
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Copyright (c) 2006 Simon Brown [email protected] | ||
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Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of this software and associated documentation files (the | ||
"Software"), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
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The above copyright notice and this permission notice shall be included | ||
in all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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/* ----------------------------------------------------------------------------- | ||
Copyright (c) 2006 Simon Brown [email protected] | ||
Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of this software and associated documentation files (the | ||
"Software"), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
The above copyright notice and this permission notice shall be included | ||
in all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
-------------------------------------------------------------------------- */ | ||
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#include "alpha.h" | ||
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#include <climits> | ||
#include <algorithm> | ||
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namespace squish { | ||
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static int FloatToInt( float a, int limit ) | ||
{ | ||
// use ANSI round-to-zero behaviour to get round-to-nearest | ||
int i = ( int )( a + 0.5f ); | ||
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// clamp to the limit | ||
if( i < 0 ) | ||
i = 0; | ||
else if( i > limit ) | ||
i = limit; | ||
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// done | ||
return i; | ||
} | ||
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void CompressAlphaDxt3( u8 const* rgba, int mask, void* block ) | ||
{ | ||
u8* bytes = reinterpret_cast< u8* >( block ); | ||
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// quantise and pack the alpha values pairwise | ||
for( int i = 0; i < 8; ++i ) | ||
{ | ||
// quantise down to 4 bits | ||
float alpha1 = ( float )rgba[8*i + 3] * ( 15.0f/255.0f ); | ||
float alpha2 = ( float )rgba[8*i + 7] * ( 15.0f/255.0f ); | ||
int quant1 = FloatToInt( alpha1, 15 ); | ||
int quant2 = FloatToInt( alpha2, 15 ); | ||
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// set alpha to zero where masked | ||
int bit1 = 1 << ( 2*i ); | ||
int bit2 = 1 << ( 2*i + 1 ); | ||
if( ( mask & bit1 ) == 0 ) | ||
quant1 = 0; | ||
if( ( mask & bit2 ) == 0 ) | ||
quant2 = 0; | ||
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// pack into the byte | ||
bytes[i] = ( u8 )( quant1 | ( quant2 << 4 ) ); | ||
} | ||
} | ||
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void DecompressAlphaDxt3( u8* rgba, void const* block ) | ||
{ | ||
u8 const* bytes = reinterpret_cast< u8 const* >( block ); | ||
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// unpack the alpha values pairwise | ||
for( int i = 0; i < 8; ++i ) | ||
{ | ||
// quantise down to 4 bits | ||
u8 quant = bytes[i]; | ||
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// unpack the values | ||
u8 lo = quant & 0x0f; | ||
u8 hi = quant & 0xf0; | ||
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// convert back up to bytes | ||
rgba[8*i + 3] = lo | ( lo << 4 ); | ||
rgba[8*i + 7] = hi | ( hi >> 4 ); | ||
} | ||
} | ||
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static void FixRange( int& min, int& max, int steps ) | ||
{ | ||
if( max - min < steps ) | ||
max = std::min( min + steps, 255 ); | ||
if( max - min < steps ) | ||
min = std::max( 0, max - steps ); | ||
} | ||
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static int FitCodes( u8 const* rgba, int mask, u8 const* codes, u8* indices ) | ||
{ | ||
// fit each alpha value to the codebook | ||
int err = 0; | ||
for( int i = 0; i < 16; ++i ) | ||
{ | ||
// check this pixel is valid | ||
int bit = 1 << i; | ||
if( ( mask & bit ) == 0 ) | ||
{ | ||
// use the first code | ||
indices[i] = 0; | ||
continue; | ||
} | ||
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// find the least error and corresponding index | ||
int value = rgba[4*i + 3]; | ||
int least = INT_MAX; | ||
int index = 0; | ||
for( int j = 0; j < 8; ++j ) | ||
{ | ||
// get the squared error from this code | ||
int dist = ( int )value - ( int )codes[j]; | ||
dist *= dist; | ||
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// compare with the best so far | ||
if( dist < least ) | ||
{ | ||
least = dist; | ||
index = j; | ||
} | ||
} | ||
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// save this index and accumulate the error | ||
indices[i] = ( u8 )index; | ||
err += least; | ||
} | ||
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// return the total error | ||
return err; | ||
} | ||
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static void WriteAlphaBlock( int alpha0, int alpha1, u8 const* indices, void* block ) | ||
{ | ||
u8* bytes = reinterpret_cast< u8* >( block ); | ||
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// write the first two bytes | ||
bytes[0] = ( u8 )alpha0; | ||
bytes[1] = ( u8 )alpha1; | ||
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// pack the indices with 3 bits each | ||
u8* dest = bytes + 2; | ||
u8 const* src = indices; | ||
for( int i = 0; i < 2; ++i ) | ||
{ | ||
// pack 8 3-bit values | ||
int value = 0; | ||
for( int j = 0; j < 8; ++j ) | ||
{ | ||
int index = *src++; | ||
value |= ( index << 3*j ); | ||
} | ||
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// store in 3 bytes | ||
for( int j = 0; j < 3; ++j ) | ||
{ | ||
int byte = ( value >> 8*j ) & 0xff; | ||
*dest++ = ( u8 )byte; | ||
} | ||
} | ||
} | ||
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static void WriteAlphaBlock5( int alpha0, int alpha1, u8 const* indices, void* block ) | ||
{ | ||
// check the relative values of the endpoints | ||
if( alpha0 > alpha1 ) | ||
{ | ||
// swap the indices | ||
u8 swapped[16]; | ||
for( int i = 0; i < 16; ++i ) | ||
{ | ||
u8 index = indices[i]; | ||
if( index == 0 ) | ||
swapped[i] = 1; | ||
else if( index == 1 ) | ||
swapped[i] = 0; | ||
else if( index <= 5 ) | ||
swapped[i] = 7 - index; | ||
else | ||
swapped[i] = index; | ||
} | ||
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// write the block | ||
WriteAlphaBlock( alpha1, alpha0, swapped, block ); | ||
} | ||
else | ||
{ | ||
// write the block | ||
WriteAlphaBlock( alpha0, alpha1, indices, block ); | ||
} | ||
} | ||
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static void WriteAlphaBlock7( int alpha0, int alpha1, u8 const* indices, void* block ) | ||
{ | ||
// check the relative values of the endpoints | ||
if( alpha0 < alpha1 ) | ||
{ | ||
// swap the indices | ||
u8 swapped[16]; | ||
for( int i = 0; i < 16; ++i ) | ||
{ | ||
u8 index = indices[i]; | ||
if( index == 0 ) | ||
swapped[i] = 1; | ||
else if( index == 1 ) | ||
swapped[i] = 0; | ||
else | ||
swapped[i] = 9 - index; | ||
} | ||
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// write the block | ||
WriteAlphaBlock( alpha1, alpha0, swapped, block ); | ||
} | ||
else | ||
{ | ||
// write the block | ||
WriteAlphaBlock( alpha0, alpha1, indices, block ); | ||
} | ||
} | ||
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void CompressAlphaDxt5( u8 const* rgba, int mask, void* block ) | ||
{ | ||
// get the range for 5-alpha and 7-alpha interpolation | ||
int min5 = 255; | ||
int max5 = 0; | ||
int min7 = 255; | ||
int max7 = 0; | ||
for( int i = 0; i < 16; ++i ) | ||
{ | ||
// check this pixel is valid | ||
int bit = 1 << i; | ||
if( ( mask & bit ) == 0 ) | ||
continue; | ||
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// incorporate into the min/max | ||
int value = rgba[4*i + 3]; | ||
if( value < min7 ) | ||
min7 = value; | ||
if( value > max7 ) | ||
max7 = value; | ||
if( value != 0 && value < min5 ) | ||
min5 = value; | ||
if( value != 255 && value > max5 ) | ||
max5 = value; | ||
} | ||
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// handle the case that no valid range was found | ||
if( min5 > max5 ) | ||
min5 = max5; | ||
if( min7 > max7 ) | ||
min7 = max7; | ||
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// fix the range to be the minimum in each case | ||
FixRange( min5, max5, 5 ); | ||
FixRange( min7, max7, 7 ); | ||
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// set up the 5-alpha code book | ||
u8 codes5[8]; | ||
codes5[0] = ( u8 )min5; | ||
codes5[1] = ( u8 )max5; | ||
for( int i = 1; i < 5; ++i ) | ||
codes5[1 + i] = ( u8 )( ( ( 5 - i )*min5 + i*max5 )/5 ); | ||
codes5[6] = 0; | ||
codes5[7] = 255; | ||
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// set up the 7-alpha code book | ||
u8 codes7[8]; | ||
codes7[0] = ( u8 )min7; | ||
codes7[1] = ( u8 )max7; | ||
for( int i = 1; i < 7; ++i ) | ||
codes7[1 + i] = ( u8 )( ( ( 7 - i )*min7 + i*max7 )/7 ); | ||
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// fit the data to both code books | ||
u8 indices5[16]; | ||
u8 indices7[16]; | ||
int err5 = FitCodes( rgba, mask, codes5, indices5 ); | ||
int err7 = FitCodes( rgba, mask, codes7, indices7 ); | ||
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// save the block with least error | ||
if( err5 <= err7 ) | ||
WriteAlphaBlock5( min5, max5, indices5, block ); | ||
else | ||
WriteAlphaBlock7( min7, max7, indices7, block ); | ||
} | ||
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void DecompressAlphaDxt5( u8* rgba, void const* block ) | ||
{ | ||
// get the two alpha values | ||
u8 const* bytes = reinterpret_cast< u8 const* >( block ); | ||
int alpha0 = bytes[0]; | ||
int alpha1 = bytes[1]; | ||
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// compare the values to build the codebook | ||
u8 codes[8]; | ||
codes[0] = ( u8 )alpha0; | ||
codes[1] = ( u8 )alpha1; | ||
if( alpha0 <= alpha1 ) | ||
{ | ||
// use 5-alpha codebook | ||
for( int i = 1; i < 5; ++i ) | ||
codes[1 + i] = ( u8 )( ( ( 5 - i )*alpha0 + i*alpha1 )/5 ); | ||
codes[6] = 0; | ||
codes[7] = 255; | ||
} | ||
else | ||
{ | ||
// use 7-alpha codebook | ||
for( int i = 1; i < 7; ++i ) | ||
codes[1 + i] = ( u8 )( ( ( 7 - i )*alpha0 + i*alpha1 )/7 ); | ||
} | ||
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// decode the indices | ||
u8 indices[16]; | ||
u8 const* src = bytes + 2; | ||
u8* dest = indices; | ||
for( int i = 0; i < 2; ++i ) | ||
{ | ||
// grab 3 bytes | ||
int value = 0; | ||
for( int j = 0; j < 3; ++j ) | ||
{ | ||
int byte = *src++; | ||
value |= ( byte << 8*j ); | ||
} | ||
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// unpack 8 3-bit values from it | ||
for( int j = 0; j < 8; ++j ) | ||
{ | ||
int index = ( value >> 3*j ) & 0x7; | ||
*dest++ = ( u8 )index; | ||
} | ||
} | ||
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// write out the indexed codebook values | ||
for( int i = 0; i < 16; ++i ) | ||
rgba[4*i + 3] = codes[indices[i]]; | ||
} | ||
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} // namespace squish |
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