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Update 2021-12-21-guide_gamemode-info-conc.md #269

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Update 2021-12-21-guide_gamemode-info-conc.md
expanded and corrected conc description and history
philchute authored Feb 22, 2022
commit 997fad0d84f6560dea30024e8471f912b44e76b8
19 changes: 8 additions & 11 deletions _posts/guides/2021-12-21-guide_gamemode-info-conc.md
Original file line number Diff line number Diff line change
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## What is Conc?

Conc, short for "**Conc**ussion Grenade Jumping", is a classic game mode from the classic Team Fortress, involving priming a concussion grenade to explode at just the right time to propel the player throughout the map.

Momentum Mod's implementation of Conc comes from a mix of [Fortress Forever's implementation](https://github.com/fortressforever/fortressforever) combined with reverse engineering specific values from Team Fortress Classic.
Concussion Grenades (Concs) are a weapon from Team Fortress which do not cause damage, but instead moves players away from the explosion. Conc mode features maps which can be completed though using these concs. Momentum Mod's implementation of Concs comes from a mix of [Fortress Forever's implementation](https://github.com/fortressforever/fortressforever) combined with reverse engineering specific values from Team Fortress Classic.
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@yasiralamriki yasiralamriki Feb 22, 2022

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Concussion Grenades (Concs) are a weapon from Team Fortress

they come from team fortress classic

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conc nades were in the original release of quake team fortress, even from 1.0.
https://www.moddb.com/mods/team-fortress/downloads/team-fortress-v10
/*
TeamFortress 1.0 - 10/8/96

Robin Walker, John Cook, Ian Caughley.

Functions specific to the TeamFortress QuakeC patch.

*/

//=========================================================================
// Concussion grenade explosion function
void() ConcussionGrenadeExplode =
{
T_RadiusBounce (self, self.owner, 240, world);

WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);

BecomeExplosion ();

};

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You should instead do "Quake Team Fortress" instead since most people know "Team Fortress" as tf2 or tfc

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i would suggest something like "The Team Fortress mod for Quake" (if it was actually a mod, I never can remember). at the very least putting quake in there somewhere so people get a general idea, as most people will see "team fortress" and think of either tfc or tf2.

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It is a mod yeah


## History of Conc

Conc comes from Team Fortress Classic, which was based on the Quake mod "Quake Fortress" by the same developers. Team Fortress Classic is the precursor to the beloved Team Fortress 2, but runs on Valve's Goldsrc engine.

TODO full history of conc as a gamemode!!
Concussion grenades were first featured in QuakeWorld Team Fortress, released in 1996. They were originally envisioned as an offensive tool for scouts and medics, used to clear defenders out of the way. Players quickly realized they can be used to increase their own movement speed, unleashing lightning fast attacks.
The Team Fortress developers were hired by Valve to create a new mod for Half-Life, and they recreated their QuakeWorld Team Fortress in the goldsrc engine, creating 'Team Fortress Classic'. As players learned to yield these powerful concussion grenades, custom maps were created specifically to test their concing ability. These runs were typically not timed; merely completing the map was the goal. In the early 2000s a subculture of TFC players formed, exclusively playing these conc maps, pushing the limits of what was possible, as new and more difficult jumps and maps were invented. Now the best of these maps will be ported to play in Momentum Mod.

## How Conc Works

Please play conc.

The further away from the grenade you are, the ***more*** it boosts you! Rather backwards, but it's a fun way to play!

[Read this](https://docs.google.com/document/d/1CiUvsjXYiiFcklAT1QjUkTE33FsoQoqGspafVV9yMxE)
Concussion grenades will explode three seconds after they are primed. You can release and throw them at any time during the prime, or hold on to them through the explosion for a "hand-held" (HH) jump. Concs will ***accelerate*** your movement speed: if you are already moving quickly, your speed will increase. Circle jumps can be used to gain initial speed, and maintaining momentum through the concs can be an essential skill to completing the map.
Counter-intuitively, concs are more effective the farther the player is from them, until the maximum radius of the grenade, outside of which there is no effect. Finding this optimal distance is an important skill to get the maximum boost from each conc.
Only one conc can be held in hand at any time, but concs can be tossed while the next one is primed. This allows long chains of multiple concs to be used to achieve unbelievable speed, distance, and acrobatics.
Detailed instructions on various conc jumps can be found in this document: (https://docs.google.com/document/d/1CiUvsjXYiiFcklAT1QjUkTE33FsoQoqGspafVV9yMxE)

TODO port that here!!
TODO port that here!!