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Added @todo to MakeRelease option
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Removed modio editor button, as it doesn't do anything
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MarkusRannare committed Oct 16, 2020
1 parent 90c1612 commit 62be06f
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Showing 3 changed files with 5 additions and 2 deletions.
2 changes: 2 additions & 0 deletions Source/modioEditor/Private/modioEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,8 @@ void FmodioEditorModule::StartupModule()

FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");

// Remove the dropdown for now, as it's not used and just comfuses people
if(0)
{
TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
ToolbarExtender->AddToolBarExtension("Content", EExtensionHook::After, PluginCommands, FToolBarExtensionDelegate::CreateRaw(this, &FmodioEditorModule::AddToolbarExtension));
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4 changes: 2 additions & 2 deletions Source/modioEditor/Private/modioEditorCommands.cpp
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Expand Up @@ -7,11 +7,11 @@

void FmodioEditorCommands::RegisterCommands()
{
UI_COMMAND(Login, "Login", "Login to modio (not implemented)", EUserInterfaceActionType::Button, FInputGesture());
/*UI_COMMAND(Login, "Login", "Login to modio (not implemented)", EUserInterfaceActionType::Button, FInputGesture());
UI_COMMAND(Logout, "Logout", "Logout from modio (not implemented)", EUserInterfaceActionType::Button, FInputGesture() );
UI_COMMAND(UploadMod, "Upload Mod", "Upload mod to modio (not implemented)", EUserInterfaceActionType::Button, FInputGesture() );
UI_COMMAND(NewModWizard, "New mod wizard", "r u a wizzard? (not implemented)", EUserInterfaceActionType::Button, FInputGesture() );
UI_COMMAND(Settings, "Settings", "Configure modio environment (not implemented)", EUserInterfaceActionType::Button, FInputGesture() );
UI_COMMAND(Settings, "Settings", "Configure modio environment (not implemented)", EUserInterfaceActionType::Button, FInputGesture() );*/
}

#undef LOCTEXT_NAMESPACE
1 change: 1 addition & 0 deletions build/MakeRelease/Options.cs
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Expand Up @@ -8,6 +8,7 @@ namespace MakeRelease
/** Handles the arguments passed into main */
public class Options
{
// @todo: Add a new option switch that logs the output to a file too, so that we can look at the logs afterwards
[Option('v', "version", Required = true, HelpText = "The version of the UE4 plugin we want to submit")]
public string UE4PluginVersion { get; set; }
}
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