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2.4.1169
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* Internal Native SDK dependency is now private to the Modio module
* ReportContentAsync added
* SubmitModRatingAsync added
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stephenwhittle committed Sep 1, 2021
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374 changes: 302 additions & 72 deletions Doc/documentation.html

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4 changes: 2 additions & 2 deletions README.adoc
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Expand Up @@ -7,7 +7,7 @@ image:https://img.shields.io/badge/license-MIT-brightgreen.svg[alt="License", li
image:https://img.shields.io/discord/389039439487434752.svg?label=Discord&logo=discord&color=7289DA&labelColor=2C2F33[alt="Discord", link="https://discord.mod.io"]
image:https://img.shields.io/badge/Unreal-4.25%2B-dea309[alt="Unreal", link="https://www.unrealengine.com"]

Welcome to the mod.io UE4 plugin public repository. It allows game developers to host and automatically install user-created mods in their games. It provides a C++ and Blueprint interface around the mod.io SDK, which connects to the https://docs.mod.io[mod.io REST API]. We have a https://test.mod.io[test environment] available, and developers can create a game profile there to evaluate the plugin with.
Welcome to the mod.io UE4 plugin public repository. It allows game developers to host and automatically install user-created mods in their games which use UE 4.25 or newer. It provides a C++ and Blueprint interface around the mod.io SDK, which connects to the https://docs.mod.io[mod.io REST API]. We have a https://test.mod.io[test environment] available, and developers can create a game profile there to evaluate the plugin with.

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<!--- <p align="center"><a href="https://www.unrealengine.com/marketplace/en-US/slug/mod-browser-manager"><img src="https://image.mod.io/members/c4ca/1/profileguides/unreal.png" alt="unreal" width="380" height="133"></a></p> --->
Expand Down Expand Up @@ -56,7 +56,7 @@ The settings have the following parameters:
[.stretch,stripes=odd,frame=none, cols="25%,~"]
|===
|[.paramname]#Game Id#|Your mod.io-provided Game Id for the target environment (Live, or Test)
|[.paramname]#API Key#|Your mod.io-provided Game Id for the target environment (Live, or Test)
|[.paramname]#API Key#|Your mod.io-provided API key for the target environment (Live, or Test)
|[.paramname]#Environment#|Are you targeting the production/live environment or the private/test environment?
|[.paramname]#Log Level#|The default logging level to use. Messages with a lower log level will be silently discarded.
|[.paramname]#Portal#|The default portal to use. This usually corresponds to the store your game will be being distributed through.
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61 changes: 0 additions & 61 deletions Source/Modio/Classes/Types/ModioAuthenticationParams.h

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