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Merge pull request #48 from modio/rename-s2s
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Updated Server to Server to Service to Service
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intenscia authored Jul 23, 2024
2 parents 923c4e2 + cc9c05d commit 748bfdb
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4 changes: 2 additions & 2 deletions public/en-us/game-integration/unity/browser.md
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The mod.io Unity Engine plugin comes with a configurable in-game UGC browser.

:::warning
> The Browser UI relies on the *config file* that is configured during the [setup instructions](/unity/setup/). Ensure you have completed all of those steps before proceeding.
:::warning
The Browser UI relies on the *config file* that is configured during the [setup instructions](/unity/setup/). Ensure you have completed all of those steps before proceeding.
:::

The Browser UI is incredibly simple to set up, and completely avoids the complexity that can come with building a full-featured mod browser:
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### Studio-initiated unlinking

There may be instances where a studio needs to programmatically remove the link between a players mod.io account and your identity provider, such as when a player requests an account deletion. In such cases, it's crucial to integrate our S2S (Server to Server) API into your automated processes to ensure the removal of orphaned identity provider connections associated with mod.io accounts. Please refer to the endpoint below for S2S-facilitated connection removal to which you must use [S2S Authentication](/web-services/authentication/s2s/) to accomplish.
There may be instances where a studio needs to programmatically remove the link between a players mod.io account and your identity provider, such as when a player requests an account deletion. In such cases, it's crucial to integrate our S2S (Service to Service) API into your automated processes to ensure the removal of orphaned identity provider connections associated with mod.io accounts. Please refer to the endpoint below for S2S-facilitated connection removal to which you must use [S2S Authentication](/web-services/authentication/s2s/) to accomplish.

#### Request

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| Google Play Store | No
| Apple App Store | No

::::warning
:::warning
In the event your are unable to consume the entitlement, potentially due to it already being consumed or due to an unforeseen error - you must **not** finalize the transaction and instead abandon continuing until you have successfully consumed the entitlement.
::::
:::

### 3. Confirming Transaction

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For the scenario described above, it is critical to a healthy marketplace within your titles that clawback events are processed by your purchase server, and if eligible, relayed to mod.io for action.

::::warning
:::warning
Failing to inform mod.io's clawback API of fraudulent behavior you are notified of may result in your title's marketplace functionality being disabled and potentially removed.
::::
:::

#### Clawback handling for yet to be consumed entitlements

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