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docs: updating unreal docs from modio-ue4-internal repo
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modio committed Jun 28, 2024
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2 changes: 1 addition & 1 deletion public/unreal/android.mdx
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---
id: android-configuration
title: Android Configuration
slug: /unreal/android-configuration
slug: /ue-plugin/android-configuration
sidebar_position: 7
custom_edit_url: https://github.com/modio/modio-ue4-internal/blob/develop/Plugins/Modio/Doc/android.mdx
---
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2 changes: 1 addition & 1 deletion public/unreal/getting-started.mdx
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Expand Up @@ -174,7 +174,7 @@ void UModioManager::Tick(float DeltaTime)
<TabItem value="blueprint" label="Blueprint">
![run_pending_handlers](img/run_pending_handlers.png)
When you are ready to initialize the plugin for the current user, you'll need to call [K2_InitializeAsync](#K2_InitializeAsync), passing in an instance of `FModioInitializeOptions`, and a delegate so you know when the plugin is initialized correctly. Here, you can specify your Game ID, API Key, Environment, and [Portal](https://docs.mod.io/restapiref/#targeting-a-portal). You can get the default portal for the current platform using [GetDefaultPortalForCurrentPlatform](#GetDefaultPortalForCurrentPlatform) function.
When you are ready to initialize the plugin for the current user, you'll need to call [K2_InitializeAsync](#K2_InitializeAsync), passing in an instance of `FModioInitializeOptions`, and a delegate so you know when the plugin is initialized correctly. Here, you can specify your Game ID, API Key, Environment, and [Portal](https://docs.mod.io/#targeting-a-portal). You can get the default portal for the current platform using [GetDefaultPortalForCurrentPlatform](#GetDefaultPortalForCurrentPlatform) function.
![initasync_customoptions](img/initasync_customoptions.png)
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4 changes: 2 additions & 2 deletions public/unreal/index.mdx
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Expand Up @@ -6,7 +6,7 @@ sidebar_position: 0
custom_edit_url: https://github.com/modio/modio-ue4-internal/blob/develop/Plugins/Modio/Doc/index.mdx
---

The mod.io Unreal Engine plugin allows game developers to host and automatically install user-created mods in their games which use Unreal Engine 5. It provides a UI for mod discovery, installation and collection management, and a C++ and Blueprint interface around the mod.io SDK, which connects to the [mod.io REST API](https://docs.mod.io/restapiref/).
The [mod.io](https://mod.io/) Unreal Engine plugin allows game developers to host and automatically install user-created mods in their games which use Unreal Engine 5. It provides a UI for mod discovery, installation and collection management, and a C++ and Blueprint interface around the mod.io SDK, which connects to the [mod.io REST API](https://docs.mod.io).

You can download the Unreal Engine plugin from the [mod.io GitHub Repository](https://github.com/modio/modio-ue) and follow the [installation guide](installation-and-setup) for installing and configuring the plugin.

Expand All @@ -28,7 +28,7 @@ The mod.io plugin is generally maintained to support the 3 most recent versions

### Platform compatability

The mod.io Unreal Engine plugin supports Windows, Linux, iOS, Android and Mac as part of the public release.
The [mod.io](https://mod.io/) Unreal Engine plugin supports Windows, Linux, iOS, Android and Mac as part of the public release.

For access to Windows (GDK), XBox, PlayStation&reg;4, PlayStation&reg;5 or Switch, please [Contact Us](/support/contacts).

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2 changes: 1 addition & 1 deletion public/unreal/marketplace.mdx
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Expand Up @@ -26,4 +26,4 @@ Marketplace functionality is accessible via the mod.io Subsystem along with all

* [Monetization Introduction](/monetization)
* [SDK Monetization Guide](/cppsdk/getting-started#sdk-quick-start-monetization)
* [Purchase Server Implementation](/web-services/marketplace/overview)
* [Purchase Server Implementation](/web-services/marketplace/overview)

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