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Define whatever spheres you want to raytrace in spheres.scss
Define what lights to use in lights.scss
If you want to change the dimensions, make sure they stay square, and be sure to update the variables in consts.scss and in the JavaScript code inside index.html
The JavaScript is only there to generate the divs - see the TODO for a thought to get around this
Run npm run build-css to build the css one time, or npm run watch-css to continuously build
Open public/index.html to see your beautiful shapes!
TODO
Support for more shapes
Cylinders, cubes
Phong shading support?
Non-square dimension support
Spheres further from origin look ovally
Something to do with perspective; I lowered FOV and it looked a little better
Write custom base64 encoding for the pixels to create a URI, and set that as a background picture of a single div, to totally eliminate JavaScript for rendering