randomizer nonrandom fallback fix#1981
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bosh merged 1 commit intomissionpinball:devfrom Feb 28, 2026
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Turns out if you use a bunch of randomizer features together it didnt behave as expected: - disable_random - fallback_value - events that all use conditionals and all happen to be false when trying to generate a value Put that all together and previously you would always get the last event from the event list out even with the false condition, and thus the fallback would also never be used. This commit properly falls back to the fallback value when all are false, and should recover back into the sequence when dynamic conditions change and allow some items to become valid again.
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Turns out if you use a bunch of randomizer features together it didnt behave as expected:
Put that all together and previously you would always get the last event from the event list out even with the false condition, and thus the fallback would also never be used.
This commit properly falls back to the fallback value when all are false and should return to items from the list when conditions become true again.