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Update documentation #10

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Mar 19, 2024
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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ Want to build a game like those? Read the documentation above ⬆️ and start t
[![Connect Me](./tiny-doc/src/docs/asciidoc/sample/connect_me.gif)](https://dwursteisen.itch.io/connect-me)
[![Meiro De Maigo 2](./tiny-doc/src/docs/asciidoc/sample/meiro_de_maigo2.gif)](https://dwursteisen.itch.io/meiro-de)
[![Freezming](./tiny-doc/src/docs/asciidoc/sample/freezming.gif)](https://dwursteisen.itch.io/freezming)
[![Gravity Balls](./tiny-doc/src/docs/asciidoc/sample/gravity-balls.gif)](https://dwursteisen.itch.io/gravity-balls)

## Community

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4 changes: 2 additions & 2 deletions tiny-doc/src/docs/asciidoc/tiny-cli.adoc
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Expand Up @@ -234,9 +234,9 @@ The tiny-cli sfx command is used to start a SFX edtor to generate sound to use i

https://dwursteisen.itch.io/tiny-sfx-editor[This SFX editor can be tried online] on itch.io.

image:sample/tiny-cli-sfx1.png[]
image:sample/tiny-cli-sfx1.gif[]

image:sample/tiny-cli-sfx0.png[]
image:sample/tiny-cli-sfx0.gif[]


==== Usage
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1 change: 1 addition & 0 deletions tiny-doc/src/docs/asciidoc/tiny-showcase.adoc
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Expand Up @@ -9,6 +9,7 @@ image:sample/connect_me.gif[link=https://dwursteisen.itch.io/connect-me]
image:sample/only_three_seconds.gif[link=https://dwursteisen.itch.io/one-light-for-three-seconds]
image:sample/meiro_de_maigo2.gif[link=https://dwursteisen.itch.io/meiro-de]
image:sample/freezming.gif[link=https://dwursteisen.itch.io/freezming]
image:sample/gravity-balls.gif[link=https://dwursteisen.itch.io/gravity-balls]


TIP: Want your game to appear here? Create a post about it in https://github.com/minigdx/tiny/discussions/categories/show-and-tell[the Show and tell board] and share all information about it.
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Expand Up @@ -114,7 +114,7 @@ class CtrlLib(
"- 1: right click or two fingers\n" +
"- 2: middle click or three fingers\n\n" +
"If you need to check that the touch/mouse button is still active, see `ctrl.touching` instead.",
CTRL_TOUCHED_EXAMPLE,
example = CTRL_TOUCHED_EXAMPLE,
)
inner class touched : OneArgFunction() {

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Expand Up @@ -129,7 +129,7 @@ class GfxLib(private val resourceAccess: GameResourceAccess) : TwoArgFunction()
}
}

@TinyFunction("Move the game camera.")
@TinyFunction("Move the game camera.", example = GFX_CAMERA_EXAMPLE)
inner class camera : TwoArgFunction() {

@TinyCall("Reset the game camera to it's default position (0,0).")
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Expand Up @@ -111,3 +111,36 @@ function _draw()
local pos = ctrl.touch()
shape.circlef(pos.x, pos.y, 4, math.rnd())
end"""

//language=Lua
const val GFX_CAMERA_EXAMPLE = """
local x = 0
local y = 0

function _update()
if ctrl.pressing(keys.left) then
x = x - 0.5
elseif ctrl.pressing(keys.right) then
x = x + 0.5
end

if ctrl.pressing(keys.up) then
y = y - 0.5
elseif ctrl.pressing(keys.down) then
y = y + 0.5
end
gfx.camera(math.floor(x), math.floor(y))
end

function _draw()
gfx.cls(2)
for x = 0 - 64, 256 + 64, 16 do
for y = 0 - 64, 256 + 64, 16 do
shape.line(x - 2, y, x + 2, y, 9)
shape.line(x, y - 2, x, y + 2, 9)
end
end
print("camera: ("..x..", "..y..")", 6, 6)

shape.rect(0, 0, 256, 256, 1)
end"""
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