@@ -131,7 +131,7 @@ bool FontFaceLayer::Generate(
131131 {
132132 if (glyph.color_format == ColorFormat::RGBA8)
133133 {
134- sprite_set_handle = sprite_set.add (glyph_dimensions.x , glyph_dimensions.y , glyph.bitmap_data );
134+ sprite_set_handle = sprite_set.Add (glyph_dimensions.x , glyph_dimensions.y , glyph.bitmap_data );
135135 }
136136 else
137137 {
@@ -140,19 +140,19 @@ bool FontFaceLayer::Generate(
140140 for (int i = 0 ; i < glyph_pixel_count; ++i)
141141 for (int c = 0 ; c < 4 ; ++c)
142142 unpacked_bitmap[i * 4 + c] = glyph.bitmap_data [i];
143- sprite_set_handle = sprite_set.add (glyph_dimensions.x , glyph_dimensions.y , unpacked_bitmap.data ());
143+ sprite_set_handle = sprite_set.Add (glyph_dimensions.x , glyph_dimensions.y , unpacked_bitmap.data ());
144144 }
145145 }
146146 else
147147 {
148148 Vector<unsigned char > processed_bitmap (glyph_dimensions.x * glyph_dimensions.y * 4 );
149149 effect->GenerateGlyphTexture (processed_bitmap.data (), glyph_dimensions, glyph_dimensions.x * 4 , glyph);
150- sprite_set_handle = sprite_set.add (glyph_dimensions.x , glyph_dimensions.y , processed_bitmap.data ());
150+ sprite_set_handle = sprite_set.Add (glyph_dimensions.x , glyph_dimensions.y , processed_bitmap.data ());
151151 }
152152 sprite_set_handle_map.emplace (character, sprite_set_handle);
153- const auto sprite_data = sprite_set.get (sprite_set_handle);
153+ const auto sprite_data = sprite_set.Get (sprite_set_handle);
154154 // Set the character's texture index.
155- box.texture_index = sprite_data.textureId ;
155+ box.texture_index = sprite_data.texture_id ;
156156 // Generate the character's texture coordinates.
157157 const float texture_size = 1024 .f ;
158158 box.texcoords [0 ].x = static_cast <float >(sprite_data.x ) / texture_size;
@@ -192,7 +192,7 @@ bool FontFaceLayer::Generate(
192192 }
193193 */
194194
195- sprite_set_textures = sprite_set.getTextures ();
195+ sprite_set_textures = sprite_set.GetTextures ();
196196 const FontEffect* effect_ptr = effect.get ();
197197 const int handle_version = handle->GetVersion ();
198198
@@ -300,7 +300,7 @@ void FontFaceLayer::RemoveGlyphs(const Vector<Character> &characters)
300300 for (const auto character : characters)
301301 {
302302 character_boxes.erase (character);
303- sprite_set.remove (sprite_set_handle_map[character]);
303+ sprite_set.Remove (sprite_set_handle_map[character]);
304304 sprite_set_handle_map.erase (character);
305305 }
306306}
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