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/* | ||
* This source file is part of RmlUi, the HTML/CSS Interface Middleware | ||
* | ||
* For the latest information, see http://github.com/mikke89/RmlUi | ||
* | ||
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd | ||
* Copyright (c) 2019 The RmlUi Team, and contributors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
* | ||
*/ | ||
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#ifndef RMLUI_CORE_RECTANGLE_H | ||
#define RMLUI_CORE_RECTANGLE_H | ||
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#include "Debug.h" | ||
#include "Vector2.h" | ||
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namespace Rml { | ||
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/** | ||
Templated class for a generic rectangle. | ||
*/ | ||
template <typename Type> | ||
class Rectangle { | ||
public: | ||
using Vector2Type = Vector2<Type>; | ||
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Rectangle() = default; | ||
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static inline Rectangle FromPosition(Vector2Type pos) { return Rectangle(pos, pos); } | ||
static inline Rectangle FromPositionSize(Vector2Type pos, Vector2Type size) { return Rectangle(pos, pos + size); } | ||
static inline Rectangle FromSize(Vector2Type size) { return Rectangle(Vector2Type(), size); } | ||
static inline Rectangle FromCorners(Vector2Type top_left, Vector2Type bottom_right) { return Rectangle(top_left, bottom_right); } | ||
static inline Rectangle MakeInvalid() { return Rectangle(Vector2Type(0), Vector2Type(-1)); } | ||
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Vector2Type Position() const { return p0; } | ||
Vector2Type Size() const { return p1 - p0; } | ||
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Vector2Type TopLeft() const { return p0; } | ||
Vector2Type BottomRight() const { return p1; } | ||
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Vector2Type Center() const { return (p0 + p1) / Type(2); } | ||
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Type Left() const { return p0.x; } | ||
Type Right() const { return p1.x; } | ||
Type Top() const { return p0.y; } | ||
Type Bottom() const { return p1.y; } | ||
Type Width() const { return p1.x - p0.x; } | ||
Type Height() const { return p1.y - p0.y; } | ||
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void Extend(Type v) { Extend(Vector2Type(v)); } | ||
void Extend(Vector2Type v) | ||
{ | ||
p0 -= v; | ||
p1 += v; | ||
} | ||
void ExtendTopLeft(Vector2Type v) { p0 -= v; } | ||
void ExtendBottomRight(Vector2Type v) { p1 += v; } | ||
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void Join(Vector2Type p) | ||
{ | ||
p0 = Math::Min(p0, p); | ||
p1 = Math::Max(p1, p); | ||
} | ||
void Join(Rectangle other) | ||
{ | ||
p0 = Math::Min(p0, other.p0); | ||
p1 = Math::Max(p1, other.p1); | ||
} | ||
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void Intersect(Rectangle other) | ||
{ | ||
RMLUI_ASSERT(Valid() && other.Valid()); | ||
p0 = Math::Max(p0, other.p0); | ||
p1 = Math::Max(Math::Min(p1, other.p1), p0); | ||
} | ||
void IntersectIfValid(Rectangle other) | ||
{ | ||
if (!Valid()) | ||
*this = other; | ||
else if (other.Valid()) | ||
Intersect(other); | ||
} | ||
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bool Intersects(Rectangle other) const { return p0.x < other.p1.x && p1.x > other.p0.x && p0.y < other.p1.y && p1.y > other.p0.y; } | ||
bool Contains(Vector2Type point) const { return point.x >= p0.x && point.x <= p1.x && point.y >= p0.y && point.y <= p1.y; } | ||
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bool Valid() const { return p0.x <= p1.x && p0.y <= p1.y; } | ||
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bool operator==(Rectangle rhs) const { return p0 == rhs.p0 && p1 == rhs.p1; } | ||
bool operator!=(Rectangle rhs) const { return !(*this == rhs); } | ||
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template <typename U> | ||
explicit operator Rectangle<U>() const | ||
{ | ||
return Rectangle<U>::FromCorners(static_cast<Vector2<U>>(p0), static_cast<Vector2<U>>(p1)); | ||
} | ||
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Vector2Type p0; // Minimum coordinates for a valid rectangle. | ||
Vector2Type p1; // Maximum coordinates for a valid rectangle. | ||
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private: | ||
Rectangle(Vector2Type p0, Vector2Type p1) : p0(p0), p1(p1) {} | ||
}; | ||
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} // namespace Rml | ||
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#endif |
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