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Use shelf allocation for font texture atlases #1709

Use shelf allocation for font texture atlases

Use shelf allocation for font texture atlases #1709

Triggered via pull request January 23, 2025 14:03
Status Failure
Total duration 7m 29s
Artifacts

build.yml

on: pull_request
Matrix: Linux-legacy
Matrix: Linux
Matrix: macOS
Matrix: Windows
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18 errors
Linux-legacy (-DBUILD_TESTING=ON)
Process completed with exit code 1.
Linux-legacy (-DRMLUI_BACKEND=native -DCMAKE_BUILD_TYPE=Debug -DRMLUI_VK_DEBUG=ON)
Process completed with exit code 1.
Linux (-DRMLUI_BACKEND=GLFW_GL3 -DBUILD_TESTING=ON, true)
Process completed with exit code 1.
Emscripten
Process completed with exit code 1.
Linux (-DRMLUI_BACKEND=SFML_GL2 -DRMLUI_THIRDPARTY_CONTAINERS=OFF)
Process completed with exit code 1.
Linux (-DRMLUI_BACKEND=X11_GL2 -DRMLUI_LOTTIE_PLUGIN=ON)
Process completed with exit code 1.
Linux-legacy (clang, clang++, -DRMLUI_BACKEND=GLFW_GL2 -DCMAKE_BUILD_TYPE=Debug)
Process completed with exit code 1.
Linux (clang, clang++, -DRMLUI_BACKEND=GLFW_GL2 -DRMLUI_PRECOMPILED_HEADERS=OFF)
Process completed with exit code 1.
macOS (-DRMLUI_BACKEND=auto)
Process completed with exit code 2.
macOS (-DRMLUI_BACKEND=GLFW_GL2)
Process completed with exit code 2.
Windows (-DRMLUI_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON)
Process completed with exit code 1.
MinGW64
Process completed with exit code 1.
Windows (-DRMLUI_BACKEND=SDL_VK -DRMLUI_LUA_BINDINGS_LIBRARY=luajit)
Process completed with exit code 1.
Windows (-DRMLUI_BACKEND=auto -DRMLUI_PRECOMPILED_HEADERS=OFF)
Process completed with exit code 1.