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Michal Brzozowski edited this page Feb 26, 2021 · 1 revision

title: Traits permalink: wiki/Traits/ layout: wiki

Traits

Animal

Effected by amulet of nature affinity.

Blind

Has zero vision.

Brainless

Never flees or surrenders.

Carry Anything

Almost unlimited carry weight.

Courage

A creature with high courage will less likely flee or surrender. A creature with low (<0) courage will try to keep distance.

Humanoid

Only humanoids can use equipment.

Not Breathing

Immune to poison gas.

Innocent

You do not want to hurt innocent beings, do you ? Of course you do. Go stab them.

Stationary

Can not move.

Uncorporal

Has no body parts and leaves no corpse behind after death.
Immune to entangling and poison gas.

Undead

Body parts are more likely damaged and the creature will fall apart when losing too many body parts. Undead creatures will not die through beheading, but it does have a nasty tendency to render them blind.
Creature will crumble to dust if exposed to sunlight unless they are a skeleton or vampire lord.
Immune to poison gas.

Lost Body Parts

  • beheaded
    • Blind when undead. Otherwise dead.
    • Strength -3, Dexterity -3
  • one-armed
    • Can no longer use bows or two-handed weapons.
    • Strength -2, Dexterity -2
  • armless
    • Can no longer use or throw items
    • Strength -4, Dexterity -4
  • one-legged
    • Can only crawl and is more likely hit in the head.
    • Strength -5, Dexterity -10
  • legless
    • Strength -10, Dexterity -20
  • only one wing
    • Can no longer fly.
    • Strength -2, Dexterity -3
  • no more wings
    • Strenght -4, Dexterity -6
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