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Parallel Raytracing over Rays and Poses

Performs parallelized ray tracing using CUDA to compute ray crossings relative to a heightmap for a set of rays and poses at which the rays should be evaluated.

Inputs

[TODO]

Outputs

[TODO]

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Underlying algorithm based on http://playtechs.blogspot.com/2007/03/raytracing-on-grid.html, which relies on the Amanatides and Woo ray tracing algorithm. This algorithm searches for the next grid cell crossing and

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Raytracing with CUDA

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