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🎯 Blockade_aimbot

Designed by MrPioSmasher for MrPio smashing. 🦆

A computer vision pipeline that performs real-time player detection and automated targeting in Blockstorm. Built entirely from scratch as a deep learning research and experimentation project.

This is an improved version of this earlier attempt.


✅ Features

Functionality Status
Image segmentation ✔️
Bounding box detection ✔️
Head detection ✔️
Mouse movement ✔️
Testing 🔳

🧠 Architecture

The project features two modes: image segmentation or bounding box detection. In both cases, the model was trained from scratch.

1. Segmentation — U-Net

A U-Net architecture trained to segment the game screen and detect opponent pixels. Since it performs pixel-level classification, it is more accurate, but slower.

2. Bounding Box Detection - YOLO-inspired

A simplified, custom YOLO-like architecture trained to detect bounding boxes around players. It is lightweight and optimized for high frame-rate.

In both cases, a simple algorithm is used to detect the head's likely position, starting from the model outputs.

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About

Real-time opponent detection for "Blockstorm" - image segmentation, YOLO-based bounding box and head detection, automated mouse targeting. Built as a CV learning project.

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