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Dev Release 2014_11_29

LevelX2 edited this page Nov 29, 2014 · 18 revisions

Release 1.3.dev 2014-11-29v1

NEW FEATURES

  • Added Commander 2014 Set.
  • Added possibility to allow other players to see hand cards of player.
  • Possible attackers now marked with blue frame.
  • Playable cards have a violet frame.
  • If a player has to select cards from hand, the possible cards are marked yellow now.
  • Discard of multiple cards now marks already selected cards and happens in one selection.
  • Draft - Added possibility to hide (and show again) cards from the picked cards area.
  • Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
  • XMage Server list - Added pref configuration for server list URL. Server list will now be saved to client dir and used if configured URL is not reachable.
  • Added F10 to skip priority while the stack resolves.

*FIXES

  • Fixed shares subtype check.
  • Fixed SubtypePredicate so that Mutavault does not count as every basic land type.
  • Fixed some ConcurrentModificationException's (e.g. Molten Psyche).
  • AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
  • Return to hand - Fixed some cards(~15) with return to hand effects that returned the card also from graveyard but should only from battlefield (e.g. Savage Knuckleblade).
  • Fixed calculation of reduced mana costs (e.g. casr Launch the Fleet (while Battlefield Thaumaturgeonto battlefield) now always costs only {W}).
  • Fixed index of H2 database. Now booster generation for Cube draft or searching for card name in card editor is much faster.
  • SearchLibraryPutInHandEffect - Fixed that target was not reset before used again (caused e.g. Land Tax to only be able to fetch 3 lands in total also if it triggered multiple times).
  • Fixed that lose all abilities did not lose the colors of the target.
  • Draft - Fixed that first draft direction is shown as left, second as right and third again to left.
  • Shadow - Fixed that creatures with shadow could wrongly block creatures without shadow.
  • Phasing- Fixed that permanents with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield.
  • Fixed that CantCounterSourceEffect only prevents the SpellAbility from beeing countered and not e.g. triggered abilities from that source.
  • Fixed a bug that a tournament match did not end, if a player left during sideboarding.
  • Fixed that Obstinate Baloth, Loxodon Smiter and Wilt Leafe Liege caused "Discard" event to trigger twice if they were discarded.
  • Modified logic that decides when the popup window will be enlarged. *Changed lock handling of session to prevent continuous locking.

CARD FIXES

  • Artisan of Forms - Fixed that the target of the copy effect was wrongly chosen as the effect resolves.
  • Avalanche Tusker - Fixed that the triggered ability was wrongly optional.
  • Command Tower - Fixed that lands like Reflecting Pool could produce all the mana Command Tower can produce.
  • Darksteel Colossus - Fixed that the put into graveyard effect did not work correctly for Tokens of Darksteel Colossus.
  • Faith's Fetters - Fixed that it was wrongly not possible to use mana abilities of the enchanted permanent.
  • Filigree Angel - Fixed that the life gain was wrongly calculated for all instead of controlled artifacts.
  • Flashfires - Fixed that it checked for subtype "Plain" insted of "Plains".
  • Forked Bolt - Fixed damage distribution handling.
  • Havengul Lich - Fixed a bug that caused null pointer eceptions.
  • Land Grant - Fixed that you could wrongly search for all kind of lands instead only for Forest cards.
  • Mother of Runes - Fixed that the selected color for protection could only be chosen on the first use of the ability.
  • Painful Quandary - Fixed that opponent could only lose 5 life if he had a card on hand and the discard was not optional.
  • Plow Under - Fixed that the card owner could not define the order the card go to the library.
  • Restore Balance - Fixed possible null pointer exception.
  • Scavaging Ooze - Fixed that gain life did not work if Ooze was destroyed before.
  • Screaming Fury - Implemented missing effects.
  • Skirk Fire Marshal - Fixed wrong tooltip text.
  • Stingmoggie - Fixed comes onto battlefield replacement effect.
  • True-Name Nemesis - Fixed that it was not possible to choose an opponent player that had hexproof.

Added cards (xx) since 2014-11-11v1

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