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rework batch events #13066
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rework batch events #13066
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apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin
rework some delayed triggered abilities
JayDi85
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Nov 17, 2024
xenohedron
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Dec 22, 2024
trigger on combat damage only, regression from #13066
4825764518
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Feb 17, 2025
trigger on combat damage only, regression from magefree#13066
4825764518
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Mar 7, 2025
trigger on combat damage only, regression from magefree#13066
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This is the updated version of #12173.
Many new common classes for batch triggered abilities, which now use a more modular framework. Removed a variety of ad-hoc workarounds, deduplicated some code, and fixed various edge cases.
Before merge, I'll drop the hacky verify check. I'll also drop the tests that require test API updates; those can be a separate scope, but I did want to include just in case. (edit:done)Separate scope for followup: - Add new life lost by player from #12202
Fix #12193, fix #12095, resolves #13057, closes #12173